\ Haven:Mist and Shadow Gameplay/Superpowers
Gameplay

Superpowers


Fae, Demons and Gods are considered the superpowers of the supernatural
world, generally beyond the ken of most normal society members to deal with.


Supernatural Deals

Demons:

You will never come out of a deal with a demon with the world being a better
place, you may end up ahead personally however. Demons are all about
maximizing suffering, and will generally stick to deals as long as that
happens, they will break their word the second they are robbed of that
opportunity however and have no tolerance for word games. They also tend to
hate people who aren't afraid of them.

Fae:

Fae love to play word games, and usually are looking to trick people trying
to make deals with them to suffer some awful fate. They love rules
lawyering, but are very good sports when beaten, since they care less about
winning or losing than they do the game.

Gods:

Gods generally care more about the spirit of the deal than the letter of it,
and consider it binding. Attempts to cheat them are usually met with
horrible wrath although they won't go back on their word, it'll just be of
less use to you once you're dead.

Combat

Fae will almost never join a fight personally, and will simply run away once
their soldiers and monsters have been defeated. Demons sometimes run away
and sometimes fight, and can even fight to the death sometimes although
players would rarely if ever be in a position to actually fight a demon
given they're all sealed away in hell. Gods will usually fight for a while,
but after they get hit enough will decide they don't like it much anymore
and fuck the hell off.

Lieutenants

Demons typically operate through vassals, humans or abominations who've
gained power through a Faustian deal and are now beholden to the demon.
Abominations working for demons can often be even stronger than typical
abominations, and would require large groups to eliminate in a direct fight.
Vassals want what their master wants, usually to an unhealthy degree, the
level of suffering inflicted upon them if they fail is pretty insane, they
will lie, cheat and steal if necessary to obtain it, its not uncommon to see
a Vassal put themselves through incredible suffering just to make sure they
succeed.

Fae usually work through humans or monsters of their own creation, these are
often very strong but are more designed to evade direct conflicts in most
situations. They are not particularly loyal to their masters as much as
they are expressing their natures. The Fae made them to cause mischief and
so they will, but not necessarily in the way the Fae intended. Humans
lieutenants are usually more straightforward and are simply doing it for
money or power, or fun or sex, the consequences of their failure are usually
less dire than that of demons, although depending on the Fae can still be
pretty fucked up.

Gods work through angels, angels are 100% loyal and are really simply an
expression of the god's will although they may be quite intelligent and
powerful of their own accord, wingless ones are usually preferred for work
on earth. Angels think nothing of sacrificing themselves for their cause.


Lieutenants rarely operate alone and with their group they're typically more
than a match for a small group or even society, taking them out requires a
coordinated attack by several societies, which is fairly well and
strategically implemented. These plans will usually go horribly wrong if
someone tips the bad guys off about them.

Agents

Demonic agents are people who they've made deals with demons but not granted
particularly remarkable power, or those demons have fleshformed or had their
lieutenants manipulate. They love to work with corrupt police officers in
particular, and often will jack them up physically slightly although the
officers are unaware of it. They also enjoy corrupting people and using
their influence to force their employees to do work for them. They consider
agents utterly disposable and generally employ them for singular tasks or to
support a lieutenant.

Fae agents are people or creatures they've manipulated or fleshformed
somehow, or very often a luck manipulated figure. They might turn a person
into some sort of monster, just to watch what happens, or give them the
craving for the flesh of a particular person they dislike, but rarely stoop
to giving them actual instructions. Otherwise they'll use their ability to
make luck direct someone down a certain path, over the course of a year or
two they can quite comfortably take a man from a wealthy and influential
position to a homeless wreck obsessed with revenge. They don't care about
the lives of their agents exactly, but do care that they go out in an
interesting way and last to get there.

Godly agents are usually people who the gods have visited in some sort of
vision, while they often appear as their pantheonic identities, other times
they'll take on the guise of an angel or Jesus or whatever suits that
person's particular religious beliefs. They then typically charge their
agent with some quest, some gods are very protective of their agents, while
others don't remotely care. Depending on the strength of an agent they can
usually be defeated by an individual, or small group of three or so.

Demons, Fae and Gods almost never come do stuff personally, almost entirely
working through agents and lieutenants. Not all Fae are antagonistic, about
a third of them can be considered generally friendly towards humans, while
about two thirds of gods are friendly.