Gameplay
When training stats you'll be given a selection of options for the method
of how you acquired that stat or ability, different methods have different
costs and other consequences. Training stats in newbie school is also
cheaper, applying up to a 20% discount, although this discount cannot
take the overall cost below 70%.
When you do showstat how you learned the stat will be displayed to you
as well as to any SR or staff in the room, how a stat was learned is
also visible when an SR probes that stat.
Only the last way you trained a particular stat will be visible or
impact if you can presently use it.
Natural: Cost 100%
Low level physical stats, low level skills, anything without
other methods.
-Indicates something acquired through natural means, like practice,
training, working-out.
Self-Mastered: Cost 100%
Legendary Powers, Supernatural powers and Abilities, Physical Stats,
Mundane Abilities, Knowledge stats.
-Indicates a character has self taught or mastered the ability or
stat.
Taught: Cost 90%
Supernatural Powers and Abilities, low level skills, mundane abilities,
Artistic skills and languages, Knowledge stats.
-Indicates a character has a teacher, teacher must have the stat higher
than the pupil and it costs them 5% LF to teach.
Item: Cost 70%
Supernatural Powers and Abilities, high level physical stats.
-Indicates the use of an item to help unlock or use that particular
power or ability. A short string must be entered for the item when
training the stat and if you are not wearing an item that contains
that phrase in it's short string, you won't be able to make use
of the stat. You cannot use the same item string twice.
Tattoo: Cost 80%
Supernatural powers and abilities, high level physical stats.
-Indicates a mystical tattoo is used to help unlock a particular
power or ability. You should enter a string when training the stat
and when someone looks at that location on your body if exposed
they will see He/She has a tattoo of (string). It is up to the player
to describe their tattoos in regular focuses/descriptions. You
cannot have two mystical tattoos in the same location.
Tool: Cost 70%
High level skills.
-Requires a particular tool to make use of the stat, such as lockpicks
or a medkit. A short string must be entered for the tool when training
the stat, if an item with that string in it's short desc is not in
your inventory you will be unable to use the stat. You cannot resuse
the same description.
Book: Cost 70%
Knowledge stats
-Requires a particular book to make use of the stat. A short string
must be entered for the book when training the stat, if an item with
that string in it's short desc is not in your inventory you will be
unable to use the stat.
Implant: Cost 80%
High level physical abilities.
-Indicates stats that rely on augmentation. If you are tech-hexed
or in Haven during a mystically induced blackout you will be unable
to use the stat.
Demonic Pact: Cost 75%
Artistic skills and languages, Knowledge stats, Education.
-Indicates a character making a pact with a demon in exchange
for their knowledge or position.
Fae Bargain: Cost 75%
Artistic skills and languages, knowledge stats.
-Indicates a character making a bargain with a Fae in exchange
for their knowledge.
Friendship: Cost 100%
Contacts.
-Indicates a contact forged through friendship.
Blackmail: Cost 75%
Contacts
-Indicates a contact obtained through blackmail.
Mind Control: Cost 80%
Contacts
-Indicates a contact obtained through mind control.
Legitimate Job: Cost 100%
Wealth.
-Indicates money coming from a job acquired on merit.
Blackmail Acquired Job: Cost 80%
Wealth.
-Indicates money coming from a job acquired by blackmail.
Mind Control Acquired Job: Cost 80%
Wealth.
-Indicates money coming from a job acquired by mind control.
Theft: Cost 90%
Wealth.
-Indicates money coming from a previous theft.
Inheritance: Cost 100%
Wealth.
-Indicates money coming from a previous inheritance.
Legitimately: Cost 100%
Education.
-Degree obtained through study.
Fraud: Cost 80%
Education.
-Degree obtained through fraud.
Bribe: Cost 80%
Education.
-Degree obtained through bribery.
Training Methods
When training stats you'll be given a selection of options for the method
of how you acquired that stat or ability, different methods have different
costs and other consequences. Training stats in newbie school is also
cheaper, applying up to a 20% discount, although this discount cannot
take the overall cost below 70%.
When you do showstat how you learned the stat will be displayed to you
as well as to any SR or staff in the room, how a stat was learned is
also visible when an SR probes that stat.
Only the last way you trained a particular stat will be visible or
impact if you can presently use it.
Natural: Cost 100%
Low level physical stats, low level skills, anything without
other methods.
-Indicates something acquired through natural means, like practice,
training, working-out.
Self-Mastered: Cost 100%
Legendary Powers, Supernatural powers and Abilities, Physical Stats,
Mundane Abilities, Knowledge stats.
-Indicates a character has self taught or mastered the ability or
stat.
Taught: Cost 90%
Supernatural Powers and Abilities, low level skills, mundane abilities,
Artistic skills and languages, Knowledge stats.
-Indicates a character has a teacher, teacher must have the stat higher
than the pupil and it costs them 5% LF to teach.
Item: Cost 70%
Supernatural Powers and Abilities, high level physical stats.
-Indicates the use of an item to help unlock or use that particular
power or ability. A short string must be entered for the item when
training the stat and if you are not wearing an item that contains
that phrase in it's short string, you won't be able to make use
of the stat. You cannot use the same item string twice.
Tattoo: Cost 80%
Supernatural powers and abilities, high level physical stats.
-Indicates a mystical tattoo is used to help unlock a particular
power or ability. You should enter a string when training the stat
and when someone looks at that location on your body if exposed
they will see He/She has a tattoo of (string). It is up to the player
to describe their tattoos in regular focuses/descriptions. You
cannot have two mystical tattoos in the same location.
Tool: Cost 70%
High level skills.
-Requires a particular tool to make use of the stat, such as lockpicks
or a medkit. A short string must be entered for the tool when training
the stat, if an item with that string in it's short desc is not in
your inventory you will be unable to use the stat. You cannot resuse
the same description.
Book: Cost 70%
Knowledge stats
-Requires a particular book to make use of the stat. A short string
must be entered for the book when training the stat, if an item with
that string in it's short desc is not in your inventory you will be
unable to use the stat.
Implant: Cost 80%
High level physical abilities.
-Indicates stats that rely on augmentation. If you are tech-hexed
or in Haven during a mystically induced blackout you will be unable
to use the stat.
Demonic Pact: Cost 75%
Artistic skills and languages, Knowledge stats, Education.
-Indicates a character making a pact with a demon in exchange
for their knowledge or position.
Fae Bargain: Cost 75%
Artistic skills and languages, knowledge stats.
-Indicates a character making a bargain with a Fae in exchange
for their knowledge.
Friendship: Cost 100%
Contacts.
-Indicates a contact forged through friendship.
Blackmail: Cost 75%
Contacts
-Indicates a contact obtained through blackmail.
Mind Control: Cost 80%
Contacts
-Indicates a contact obtained through mind control.
Legitimate Job: Cost 100%
Wealth.
-Indicates money coming from a job acquired on merit.
Blackmail Acquired Job: Cost 80%
Wealth.
-Indicates money coming from a job acquired by blackmail.
Mind Control Acquired Job: Cost 80%
Wealth.
-Indicates money coming from a job acquired by mind control.
Theft: Cost 90%
Wealth.
-Indicates money coming from a previous theft.
Inheritance: Cost 100%
Wealth.
-Indicates money coming from a previous inheritance.
Legitimately: Cost 100%
Education.
-Degree obtained through study.
Fraud: Cost 80%
Education.
-Degree obtained through fraud.
Bribe: Cost 80%
Education.
-Degree obtained through bribery.