\ Haven:Mist and Shadow Gameplay/Victimize
Gameplay

Victimize


Syntax: Victimize (target) (option)
Syntax: Become Difficult Prisoner

When used without a target, victimize will list all the possible options.
The victimize command allows someone to transfer some life force from a
helpless target to themselves. Each of the options presents a different way
to torment the victim, which will occur the next time the user uses an
emote.

The victim will then get a list of options of how to respond, and inputs a
number to select which one they will use, which also occurs on their next
emote. Victimize always costs the victim the same amount of life force, but
how much is transferred depends on the response chosen, with earlier, lower
number responses transferring more.

The victim has two minutes to make a response, and then 15 minutes to pick
an emote. If they do not make a response, stoic unresponsive will be chosen
for them. If they do not write an emote it will be processed as if they
did. Stoic unresponsive will always fire immediately, not requiring an
emote.

If a victim chooses the stoic unresponsive option twice in a row, they will
immediately transfer as much life force as they could over a prolonged scene
at a limited rate and be flagged as a difficult prisoner. Typing become
difficult prisoner
will also flag you this way, but has a slightly higher
cost. Difficult prisoners slowly drain the life force from anyone
roleplaying with them while they are helpless and this flag lasts for three
days.

Using the pass out option similarly transfers as much life force as could be
transferred over a prolonged scene, but does not flag the victim as being a
difficult prisoner.

Lower tier victims provide less life force and characters will also obtain
less when using the same victimize options repeatedly. When using victimize
options that are not themselves mean, they will instead add to the amount
transferred on the next mean action. Supernaturals of higher tier than
their victims transfer lifeforce twice as fast as mundane's given their
ability to also feed on psychic distress.

Any victims in the institute will lose life force as if being fed upon by a
supernatural, but their persecutor will only gain it as if they were human.
They will also gain standing in the institute however. While no official
comment has been made by the White Oak Corporation confirming this
practice, most figure their discreet promotion of the practice has something
to do with this missing life force.

Attempting to OOCly influence the choices victims or persecutors make, or
attempting to insult or shame players after the fact for the choices they
make, including difficult prisoner choices is a violation of the rules and
will be treated harshly.

Less lifeforce can be obtained through Victimize if the target is being
victimized in the dream scape.