Gameplay
The Villainy system keeps track of how scary higher tier characters are.
A coded function keeps track of villainous activities people engage in
while villainy praises and disses allow PCs in the game to indicate
who they find particularly intimidating or scary or particularly
non intimidating/scary.
Every two weeks the highest rated character and lowest rated character
will have rumors based on their praises and disses with the highest
rated also having a chance to get a villainy buff for the next two weeks,
increasing their life force and life force regeneration as well as adding
a message to their look info.
Praises and disses are the most heavily weighted part of the system, with
penalties for repeatedly using them on the same individuals, the coded
system acts as a check to prevent people getting either buffed or debuffed
from praises/disses alone if they seem highly inconsistant with the coded
evaluation.
Characters who've done particularly well can get a +1 or -1 to the % of
karma they get back upon deleting/rerolling or lowering their tier, up
to a maximum of 15%. Staff can add or subtract a further 5%. Making
the total range possible 60-100%.
If a character is already at the minimum level and receive this penalty they
will take a life force debuff instead, if already at the maximum and get
this bonus they'll recieve some karma instead.
All other T3s or higher with at least 100 hours will be reported in the news
every two weeks as particularly monsterous or corrupt individuals.
Use praise/diss (person) villainy (message) to do a villain praise or
diss, this costs no influence but can only be done once every two weeks
and this cooldown is account based. You should use this command ICly
to represent those your character finds particularly intimidating or
particularly not-intimidating for their archetype/tier.
So for instance you might praise someone because they did something mean
to you, you heard stories about them, or even because of the intimidating
way in which they carry themselves or act. You might diss someone for being
weak, nice, or silly.
Villainy
The Villainy system keeps track of how scary higher tier characters are.
A coded function keeps track of villainous activities people engage in
while villainy praises and disses allow PCs in the game to indicate
who they find particularly intimidating or scary or particularly
non intimidating/scary.
Every two weeks the highest rated character and lowest rated character
will have rumors based on their praises and disses with the highest
rated also having a chance to get a villainy buff for the next two weeks,
increasing their life force and life force regeneration as well as adding
a message to their look info.
Praises and disses are the most heavily weighted part of the system, with
penalties for repeatedly using them on the same individuals, the coded
system acts as a check to prevent people getting either buffed or debuffed
from praises/disses alone if they seem highly inconsistant with the coded
evaluation.
Characters who've done particularly well can get a +1 or -1 to the % of
karma they get back upon deleting/rerolling or lowering their tier, up
to a maximum of 15%. Staff can add or subtract a further 5%. Making
the total range possible 60-100%.
If a character is already at the minimum level and receive this penalty they
will take a life force debuff instead, if already at the maximum and get
this bonus they'll recieve some karma instead.
All other T3s or higher with at least 100 hours will be reported in the news
every two weeks as particularly monsterous or corrupt individuals.
Use praise/diss (person) villainy (message) to do a villain praise or
diss, this costs no influence but can only be done once every two weeks
and this cooldown is account based. You should use this command ICly
to represent those your character finds particularly intimidating or
particularly not-intimidating for their archetype/tier.
So for instance you might praise someone because they did something mean
to you, you heard stories about them, or even because of the intimidating
way in which they carry themselves or act. You might diss someone for being
weak, nice, or silly.