Gameplay
In the Wilds, the Illarin Empire sprawls over a mass stretch of the lands, fighting off dinosaurs and the nomadic People, unaware of the struggles of the Kingdom of Nar, which sits near the Gate's entry into their world.
Illarin Empire
Overview: One of the largest civilizations in the wilds. Led by an Emperor or Empress the people of the Illarin empire are relatively technologically advanced and extremely restrained and polite.
Common Allies: None.
Common Enemies: The People.
Prefers: Wildlings.
Typical Tasks: Dealing with threats in the wild, or performing tasks for the benefit of the empire.
The People
Overview: A large, nomadic tribe that lives in the wild, the people are quite primitive but extremely fierce and loyal to those who've earned it.
Common Allies: None.
Common Enemies: Illarin Empire
Prefers: Wildlings.
Typical Tasks: Dealing with threats in the wild, hunting, helping the tribe.
The Kingdom of Nar
Overview: A medieval age society.
Common Allies: None.
Common Enemies: None.
Prefers: Wildlings.
Typical Tasks: Dealing with threats in the wild, court intrigue, jousts and melee contests.
Wildling Subfactions
In the Wilds, the Illarin Empire sprawls over a mass stretch of the lands, fighting off dinosaurs and the nomadic People, unaware of the struggles of the Kingdom of Nar, which sits near the Gate's entry into their world.
Illarin Empire
Overview: One of the largest civilizations in the wilds. Led by an Emperor or Empress the people of the Illarin empire are relatively technologically advanced and extremely restrained and polite.
Common Allies: None.
Common Enemies: The People.
Prefers: Wildlings.
Typical Tasks: Dealing with threats in the wild, or performing tasks for the benefit of the empire.
The People
Overview: A large, nomadic tribe that lives in the wild, the people are quite primitive but extremely fierce and loyal to those who've earned it.
Common Allies: None.
Common Enemies: Illarin Empire
Prefers: Wildlings.
Typical Tasks: Dealing with threats in the wild, hunting, helping the tribe.
The Kingdom of Nar
Overview: A medieval age society.
Common Allies: None.
Common Enemies: None.
Prefers: Wildlings.
Typical Tasks: Dealing with threats in the wild, court intrigue, jousts and melee contests.