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Korinas Ghost Banishing 241018

Korina's ghost banishing at the Arkwright Cemetery unfolds on a chilly morning, setting a somber stage for the supernatural confrontation. As pirate ghosts materialize, weaving between states of decay and elegance, the gathered individuals—each with varied experiences and skills—find themselves at the heart of a spectral showdown. Autumn, wielding a selenite blade and manifesting her intentions through chants, is quick to engage, while others like Irene and Julius discuss their unfamiliarity with handling spirits, hinting at a reliance on collective strength and knowledge. Korina strides into the fray with a relaxed demeanor, hinting at past encounters of a similar nature, her focus shifting quickly as the ghostly trio intensifies their haunting melody.

The encounter escalates as the spirits demonstrate their ability to physically interact with the living, prompting proactive measures from the group. Sienna joins the fray, equipped with an electrically charged crossbow, aiming to disrupt the spectral forms. Lepia weaves complex spells, juxtaposing the chaotic scene with a sense of enigmatic calm, her incantations adding another layer to the group's diverse tactics. The engagement reveals the group's dynamic, oscillating between coordination and individual acts of bravery. Korina's annoyance with the ghostly intrusion is palpable, her efforts at evasion paired with quips that cut through the tension. As the group tightens ranks, the cemetery becomes both a battlefield and a crucible for unexpected teamwork, featuring a blend of magic, technology, and sheer willpower. Electricity proves to be an unexpected ally, lending credence to the idea that every ghostly encounter is a learning opportunity. With spirits weakened by the concerted efforts, Irene's call to action underscores a crucial moment, rallying the group for a decisive stand against the encroaching darkness. This final push, fueled by desperation and unity, signifies not just a battle against the spirits but also a fight to protect the sanctity of the living realm from the hauntings of the past.
(Korina's ghost banishing)

[Thu Oct 17 2024]

On the Sprawling Hillside of Arkwright Cemetery

It is morning, about 53F(11C) degrees,

A haunting piano melody suddenly creeps over the graveyard as one by one, three spectral forms raise up into sight. Each is somewhat decayed and dressed in a mix of ballroom gown and old pirate garb, one wields a pair of flintlock pistols, another a wicked cutlass and the third a pair of sharp looking knives.

"Yeah," Irene confirms, coming to a stop near the same grave that Julius is contemplating. "Are spirits your forte? 'Cause I don't really got many fortes other than doing what I'm told, if I'm honest with you." As Autumn and Korina arrive on the scene, she looks up, studying them with a curious, slow nod of her head.

"I'm doing this one more tim-" Autumn grimaces upon hearing the melody and pulls out her selenite blade. "Not this again." A corner of her lips ticking upwards, Autumn readies her hands and her bracelet begins to glow red-orange.

"Others are flocking." Julius comments as he sees someone in the distance, they will still be able to join. He looks then to study Korina and Autumn with curiosity. Answering Irene, "Spirits are not my forte either, but where magic is concerned..and I believe it is concerned here. I have some knowledge."

Its then the trio of of strange spectral forms raise into the graveyard and his jaw sets.

Korina lets her eyes linger upon Irene for a long, long moment, Julius barely given any attention as she walks in, and the ghosts amp up their antics at almost the same moment. Autumn gets a bit of a nod, and Lepia a curious once-over before she turns her attention to the spirits, relaxed, with hands at her sides as though this is but an everyday occurrence.

The dual-knife wielder disappears before her arms suddenly emerge from the ground, stabing into the feet of Korina to keep her in place as the cutlass wielder swoops forward.


Irene takes in a slow breath when she hears that hauntingly familiar piano music, backing up just a touch. "Ah ... pirate ghosts," she says, in a tone that suggests this is a known phenomenon to her. "I don't have any weapons and I think we're --" One of those aforementioned pirate ghosts interrupts her sentence, when she launches an assault on Korina with a pair of knives.

"Hey, watch out," Irene calls out. Though she moves relatively slow despite an athletic frame, she tries to lunge forward to push the beautiful stranger out of the way.

Korina does not approve of this turn of events. She lets out a 'tch' of annoyance, kicking at the spirit - her foot passes right through the ephemeral thing - and there's a sharp breath inhaled as she ducks beneath the cutlass wielder's swipe and then there's light, bursting free from her form like a second sun to brighten this section of the cemetery in its entirety.

Korina certainly didn't need Irene's intervention - in fact, she ducks away from the attempt to save her as much as she does the attempt to stab her. One and the same, as far as she seems to be concerned.

"I will assume that many here are far more capable than I am at this." Julius says, moving closer to Irene's side to prepare to defend her for some reason. He touches a hand to his belt to check for his knife but does not draw it yet.

Irene leaves his side to try and help Korina and he's quite slow on the uptake so he doesn't move with her. A moment passes and then Korina's light makes him squint and look away as if avoiding a flashbang.

Lepia stretches the threads and yarn between her fingers, bringing them taut between them, a luminous quality coming to her eyes. She weaves her fingers between the threads and tangles, in a manner reminiscent of cat's cradle, the loops and whorls going through endless permutations, endless cycles, dancing in vivid and increasingly abstract ways. At the tips of her fingers, orbs, balls of light, pop into existence, her eyes locking onto them instantly. The orbs dance out from her fingers, like will-o-wisps, and circle around the spirits, bobbing and weaving in distracting patterns.

"Spirits, answer my whispers and come to my aid," Autumn chants, facing the ghostly trio with narrow eyes and a wince from the sudden light up from Korina and Lepia. "Upon this heavily flawed world and rules, where strongest stomp on good. Wield your blade and smite upon these malicious ghosts."

Irene likely wasn't expecting the sudden flash of radiant light from Korina, and she raises an arm to shield her eyes. She does not reach in time to try and 'save' her, and comes to a stop, squinting upwards at the light. When she recollects herself, her dark eyes turn towards the mechanised sun symbol on the radiant woman's hand.

The three spirits encircle the group, flicking in and out of reality as they coral them.


Julius turns to face the rear of the group when he notices one of the spirits flanking in the effort to coral them. He grunts out, "They are on our six." while he backsteps to tighten up the group doing the banishing. "I guess we can't actually hurt them with weapons yes?"

"That did not rhyme," Korina complains to Autumn, because of course she does, but she steps away and apart from the group, likely in an attempt to lure the ghosts to her so that Autumn and Lepia can focus on the banishing part. Of course, that backfires right in her face when the ghosts encircle all of them instead, and she lets out a huff as she looks for a convenient gravestone instead to hide behind in case of spectral gunfire. If Irene's inspection bothers her any along the way, it doesn't show.

A blurriness, an indistinction, surrounds Lepia, stepping, seemingly in one direction before reality reasserts itself, her presence coming closer to the group and allowing the encirclement, form flickering and displacing. Her hands blur, the threads becoming a whirl of motion that could not be ascertained effectively, the orbs continuing their bobbing, rhythmic dance around the spectral figures.

Since most of the people gathered seem to have powers they know how to utilise against the ghosts, Irene backs up closer to Julius again, and from this numerical safety studies the other three present: Lepia and someone with their radiance, Autumn as she chants. Rather than interfere, she addresses the older gentleman, adopting a defensive stance at his side, fists raised in front of her.

"No, we can," Irene tells Julius, glancing between the flickering ghosts that encircle them. "If you have a taser, that works too -- I've seen this kind before. Electricity disrupts their ectoplasm." Unfurling her hand, she beseeches, "Pass me a weapon if you have one spare."

Since most of the people gathered seem to have powers they know how to utilise against the ghosts, Irene backs up closer to Julius again, and from this numerical safety studies the other three present: Lepia and Korina with their radiance, Autumn as she chants. Rather than interfere, she addresses the older gentleman, adopting a defensive stance at his side, fists raised in front of her.

"No, we can," Irene tells Julius, glancing between the flickering ghosts that encircle them. "If you have a taser, that works too -- I've seen this kind before. Electricity disrupts their ectoplasm." Unfurling her hand, she beseeches, "Pass me a weapon if you have one spare."

Lepia says, in an ethereal incantation, her tone sounding half-awake, "Truth into lies, lies into truth, barrier 'tween the two grows thin, what is, what isn't...."
"Wolves stole my shit last night," Irene explains to Julius lamely after a beat, sounding a little haggard and self-conscious to have shown up unprepared.

"Since when do I rhyme?" Autumn side-eyes Korina before she turns her focus back onto the ghosts. "Everything has been going into chaos and Hell. What I'm speaking is somewhat truth. What it truly needs is something to balance and set things right." She resumes chanting, her voice growing low as it changes into her native language.

Julius passes his knife over to Irene and takes out his taser at Irene's advice. When others chant and begin to weave spells, he gives them a brief glance that could be interpreted as annoyance or disdain. But the focus on on the spirits now and he prepares his taser for defense of the group.

The dual-knife wielder disappears before her arms suddenly emerge from the ground, stabing into the feet of Korina to keep her in place as the cutlass wielder swoops forward.


Korina could really be taking this more seriously. As it stands, she's more focusing on dodging ghostly swipes and listening in on Irene's complaining with an amused snort escaping her at the wolfly fate. "Magic works better when you rhyme," she tells Autumn as an aside. Nobody ask her for a source. The words are followed immediate by a startled, "Fuck!" though her reflexes are certainly sharp enough to avoid any damage.

Sienna arrives to see three spirits encircling the group of ghostbusters present. Irene and Julius stand closest together, the woman holding a knife, the geezer holding a taser. Korina and Lepia are glowing, while Autumn is fighting.

"Sienna?" Irene calls out in a tone of some surprise, knitting her brows in the direction of the Swann. "Hey, watch out, there's ... pirate ghosts! They're dangerous. Hit them, if you're armed."

Sienna comes running in, cheeks stinging from the cold wind, and nearly trips over a crumbling tombstone. "Hold it steady!" she shouts at Korina, fumbling for her crossbow and firing off an electrically charged bolt at the knife-wielder holding her pinned to the ground. "Yeah, I know, they're bastards," she calls over toward Irene.

"Balance waxes, balance wanes, dance, dance, dance...." Lepia appears to pay the other chant little to no mind, though as the clocktower delivers its chimes, she echoes its refrain, intoning, "Bong, bong, bong, bong, bong, bong, bong, bong, bong, bong, bong." With each 'bong', both of the chimes and from her voice, the threads between her fingers ripple, and the orbs bob, in sync, in rhythm, whirling and spinning around the spectral entities in increasingly elaborate and esoteric patterns.

"Fine. Hellish light, cast off blight," Autumn chants in a different language as her bracelet's runes glow brighter. "Bring your blade down to set things right. Cast into ruin, under crimson moon, send these foul spirits away soon."

"Such bastards," Irene concurs, in her subtle Hispanic accent. But when one draws closer to her and Julius, she takes a step forward and dares to swipe her borrowed blade through the air. The one she cuts bleeds a billow of black smoke, although it doesn't stop his advance -- forcing the banged up lady to back up a step.

The language in which Autumn speak draws Irene's focus towards her with a sharp squint.

Julius looks old but isn't that old. Still he moves like he's fifty. When Irene's target gets close he tries to step in towards it to taser but he's easily dodged by the spirit. Still it encourages the spirit to back off from them. But he was not able to do much but make his taser crackle noisely and connect with nothing.

"I thought it would rhyme in your mother tongue, at least," Korina scrunches up her nose at Autumn, blinking at Sienna apparently coming armed with a crossbow. She doesn't get accidentally shot. This time. There's still time though.

The dual-knife wielder disappears before her arms suddenly emerge from the ground, stabing into the feet of Korina to keep her in place as the cutlass wielder swoops forward.


Sienna switches her gaze over toward Autumn in the confusion, brows lofted but she doesn't stop. Instead, she drops to a knee, reloading her crossbow and steady for a chance to fire off another shot to watch Korina's back. "The one time I didn't bring a translator app," she bemoans to Julius, striding to the right, then goes running toward the cutlass wielder in an attempt to tackle it to the ground before it can swipe. She's fast, but not that fast.

"Hey, what language is that lady speaking?" Irene inquires quietly of the gathered, although it's far from the most pressing issue at hand. She lunges forward to make another stab at the approaching ghost, and this time, it's enough to seemingly make him dissipate ... only for him to reform again seconds later with a vicious slash!

"Not agai-" Korina cuts off to focus instead of dodging instead of yapping, and she's definitely fast enough where Sienna lacks. Her feet frozen to the ground are the only victim of this ghostly attempt at catching Korina's feet pics, or whatever they're trying to do. "Go bother someone else," comes the scowl at the ghost attempting to stab at her, and there's a slash of her nails through the air in an attempt to claw at them, her hand passing through the spirit without doing much damage.

Julius is ready this time to support Irene and when the ghost reforms his taser crackles loudly as he strikes forward with it. The small high voltage spark seems to rip apart the spirit so that it doesn't reform quickly and the man seems a bit surprised it was effective at all. "Guess you were right. Thank you for the tip." he says to Irene after

"Words words words. Just patterns. You know them as so, you know them as such." Lepia comments idly between her seemingly random intonations, incantations, towards Irene. The threads and string between her fingers have, at this point, merely become whirling conglomerations, a sort of cloudy haze that does not reveal the individual pieces within.

Autumn's face turns to almost a seething look before she raise her hands up. "There is injustice in this world and many others, incorrect judgement and many slain over greed of power and petty feuds," she speaks, almost a growl while her magical energy lashes and swirls around the ghosts. "It is time for great change, let fate bring to ruin. Sever the corrupt and false and preserve ones worthy of grace."

The three spirits encircle the group, flicking in and out of reality as they coral them.


Sienna tumbles to the ground as she passes through the wicked figure, quickly rolling onto her side and stumbling back onto her feet. "Who's that?" she asks Irene, Julius and Korina with a confused squint off in Lepia and Autumn's direction. "I think I've seen them before, a few times," she muses, slowly backing up toward Irene as the spirits begin to close in around them.

Irene lets out a breath of relief when Julius manages to dispel the ghost with his taser, giving a hasty little nod of her head. "Yeah, this guy Ashen taught me. He's a pro," she reveals, since she certainly doesn't seem like a knowledgeable ghostbuster in her own right. Manoeuvring herself so that she, Sienna and Julius are somewhat back-to-back, she seems most focused on defending the individuals whose displayed capabilities come across as mostly human, and less magical in nature.

"No idea," Irene answers Sienna warily, "I barely know anyone here. Dying to know what she's saying though. It's weird, some of the words sound like they have African roots?"

Korina backs up too, hunching into a defensive posture in case any spirit tries anything else with her while they're being herded like sheep, and there's a glance over to figure out who Sienna is talking about. "... I forgot her name," she answers, which is about as helpful as not answering at all, but she /does/ follow it up with: "Friend of Templars and Disruptors."

There's another quiet, amused snort at Irene's words, but whatever she's amused about is less obvious this time. "It is Wildling. Strange dialect." Korina sounds like the kind of person who dubs anything she isn't familiar with as 'strange'.

Korina also doesn't stop glowing brightly while they herd up together, so everyone else is just going to have to deal with it.

Lepia continues her own glowy bits as well, the orbs of light she is clearly controlling bobbing and weaving around the spectres, dancing and wobbling in their unknowable paths.

Looking towards Autumn, Irene ends up repeating some of what she's said back to her, verbatim. She doesn't herself seem familiar with this language, and her pronunciation is off, her accent foreign. But there are strands of it which resemble languages on our planet, too, which evidently she must recognise. "Sever the corrupt and false ..."

Korina revolts immediately. "No," she tells Irene with wide eyes.

Irene shoots Korina a baffled, 'what did I do' sort of look when she's scolded.

The cutlass-wielder attacks Korina, driving her back as the flintlock lady appears behind her, using the distraction to go through her pockets.


Julius has nothing to contribute to the ultimate goal of banishing the spirits but he does help control the flank with Irene, using his taser when nessecary to ward off approaching spectral forms. Everytime an attack is made, he backs up closer till the group itself has become quite dense, back to back. Shielding the ritualist trying to banish.

Korina's pockets contain approximately two bottles of water and four bandage rolls in easy reach, along with a roll of five ten-dollar bills that go fluttering to the ground. She's too busy hissing cat-like at the cutlass-wielder to notice.

Sienna makes a low noise of understanding in her throat at Korina and Irene. "Guess they can't help themselves," she comments dryly of the ghost that goes pilfering money from the cat-like woman, suspiciously checking her own pocket to make sure her cash stays where it belongs.

Her voice grows low under Autumn's breath, almost whispers as she gestures her blade and other hand. Her glow flickers and black smoke rises in a circle on the ground where she stands, moving towards the spirits to envelop them.

"Is it some kind of evil Mordor language or something?" Irene thinks to check with Sienna, remaining confused. The magic spells and light being cast seem to weaken the ghosts, and while Irene herself contributes very little, she tries her luck with the blade again, swinging it at the nearest ghostly assailant's neck. This time, when he dissipates into smoke, he does not reform.

"Now!" Irene seems to realise with widened eyes. "Strike them now, they're weaker!"

Sienna cuts her eyes over toward Autumn's direction as she continues chanting. "No, but that would've been really badass if it was," she mutters under her breath. As the effects of the magic being interwoven around them begin to manifest, she nods twice at Irene's shout, quickly dropping in by the woman's side to cover her six with her crossbow. "On you!"