Gameplay
Syntax: Abduct (target)
Syntax: Tuckin (target)
Syntax: lookfor (target)
This command can be used in a room where a player has logged off and, if
successful, will bring the unconscious body back into the game where it
can be interacted with. No one will be able to wake the character until the
player logs back on. Abduct can only be used within a few hours of the
target logging off.
To determine whether or not the attempt is successful, a number of factors
are taken into consideration based on the abductor's stats, the abductee's
stats, and the location the abduction is taking place in. Some degree of
luck is accounted for as well.
The abductor will get bonuses based on his stealth skill and whether or not
he has legitimate access to the property.
The abductee will get bonuses based on his acute senses, fast reflexes,
perception, and, should he be abducted from a house, the household security
and household guards of that location. If a warding ritual is in place, the
abductee will also be significantly harder to abduct. An abduction will
always succeed if the abductee is tied up. Abductions cost money and require
cash on hand to cover the costs of the drugs used. The cost will vary depending
on how difficult the person is to abduct, with higher tiers costing more.
Unsuccessful attempts may result in the victim fleeing to another property or
the forest.
The tuckin command can be used to place the character back into a regular
logged off state.
The lookfor command can be used to see if a logged off person is currently in the room
with you.
Acute Sight
Acute Smell
Bind
Fast Reflexes
Household Guards?
Household Security
Ritual
Stealth
Forest Abductions
Abduct
Syntax: Abduct (target)
Syntax: Tuckin (target)
Syntax: lookfor (target)
This command can be used in a room where a player has logged off and, if
successful, will bring the unconscious body back into the game where it
can be interacted with. No one will be able to wake the character until the
player logs back on. Abduct can only be used within a few hours of the
target logging off.
To determine whether or not the attempt is successful, a number of factors
are taken into consideration based on the abductor's stats, the abductee's
stats, and the location the abduction is taking place in. Some degree of
luck is accounted for as well.
The abductor will get bonuses based on his stealth skill and whether or not
he has legitimate access to the property.
The abductee will get bonuses based on his acute senses, fast reflexes,
perception, and, should he be abducted from a house, the household security
and household guards of that location. If a warding ritual is in place, the
abductee will also be significantly harder to abduct. An abduction will
always succeed if the abductee is tied up. Abductions cost money and require
cash on hand to cover the costs of the drugs used. The cost will vary depending
on how difficult the person is to abduct, with higher tiers costing more.
Unsuccessful attempts may result in the victim fleeing to another property or
the forest.
The tuckin command can be used to place the character back into a regular
logged off state.
The lookfor command can be used to see if a logged off person is currently in the room
with you.
See Also
Acute HearingAcute Sight
Acute Smell
Bind
Fast Reflexes
Household Guards?
Household Security
Ritual
Stealth
Forest Abductions