Gameplay
Levels: 0, 1, 2, 3, 4
Combat Focus
Requirements: Supernatural
This stat represents those who're dedicated to a supernatural path of learning melee combat skills. Each rank offers increased access to physical stats. Blade Disciples can learn to use telekinesis to enhance themselves in combat and manipulate the battleground. At max rank Blade Disciples can learn blade defense, making them particularly proficient at fighting multiple armed opponents at once. They do not need to use bladed weapons; any melee weapon will suffice.
[Blade Disciple One]:
Dexterity 2: Influences social combat.
Telekinesis 1: A power tree that controls the movement of others in combat.
[Blade Disciple Two]:
Fast Reflexes 2: Determines turn order in combat.
Super Jumping: A power that helps you close distance in combat.
Telekinesis 2: A power tree that controls the movement of others in combat.
[Blade Disciple Three]:
Dexterity 3: Influences social combat.
Hypernatural Reflexes: A legendary power that doubles your fast reflexes and helps reduce damage taken.
[Blade Disciple Four]:
Blade Defense: A power that removes incoming stagger from melee weapons and helps reduce damage taken.
Fast Reflexes 3: Maximum proficiency; determines turn order in combat.
[Last edited August 24, 2021]
Blade Defense
Dexterity
Fast Reflexes
Hypernatural Reflexes
Super Jumping
Telekinesis
Blade Disciple Focus
Levels: 0, 1, 2, 3, 4
Combat Focus
Requirements: Supernatural
This stat represents those who're dedicated to a supernatural path of learning melee combat skills. Each rank offers increased access to physical stats. Blade Disciples can learn to use telekinesis to enhance themselves in combat and manipulate the battleground. At max rank Blade Disciples can learn blade defense, making them particularly proficient at fighting multiple armed opponents at once. They do not need to use bladed weapons; any melee weapon will suffice.
[Blade Disciple One]:
Dexterity 2: Influences social combat.
Telekinesis 1: A power tree that controls the movement of others in combat.
[Blade Disciple Two]:
Fast Reflexes 2: Determines turn order in combat.
Super Jumping: A power that helps you close distance in combat.
Telekinesis 2: A power tree that controls the movement of others in combat.
[Blade Disciple Three]:
Dexterity 3: Influences social combat.
Hypernatural Reflexes: A legendary power that doubles your fast reflexes and helps reduce damage taken.
[Blade Disciple Four]:
Blade Defense: A power that removes incoming stagger from melee weapons and helps reduce damage taken.
Fast Reflexes 3: Maximum proficiency; determines turn order in combat.
[Last edited August 24, 2021]
See Also
Combat FocusBlade Defense
Dexterity
Fast Reflexes
Hypernatural Reflexes
Super Jumping
Telekinesis