Gameplay
There are two types of combat in Haven; fast combat and emote combat.
Fast combat is what is normally used when NPCs are involved in the fight,
such as typically when leveling up in the forest. During fast combat you
can attack and/or move every 12 seconds, each one being on a separate timer.
Attacks are normally made with either a default message, or with a custom
pre-written message.
Emote combat is normally used when PCs are fighting each other. During
emote combat characters take it in turns to pick where they want to move and
how they want to attack, they then write an emote, when the emote is
finished and sent the relevant attacks and moves are performed. Emote
combat is started by a player typing 'attack' by itself.
Both combat types use the exact same values and calculations. Disciplines
are used primarily for combat and are improved with experience gained by
using them. There are three types of discipline, ranged, melee and
defensive. Ranged disciplines all have different ranges, and will do
maximum damage at half that range, dropping off to 0 at above max range and
0 at melee range. Melee disciplines always do max damage if at melee range,
but otherwise can't hit.
Each Discipline does its value in damage ordinarily, unless affected by
range or other affects. Defensive disciplines provide 5 times their value
in defense.
Once all your defense is gone, attacks will cause you to suffer wounds,
wounds can take a long time to heal and if severe enough might cause you to
die without hospital care.
Characters can move a base of 10 per turn in any direction, they can also
charge directly at someone, doubling how far they can move.
The most basic way to attack is simply attack (target), picking a default
discipline, or attack (target) (discipline) to choose your own discipline,
lastly attack (target) (customname) to use a custom attack.
To move you simply type move (person) away/charge/(distance as a number to
move towards them). You can also use move (xcoord) (ycoord), move flee or
the cardinal direction commands.
Custom attacks can be set up with the 'make attack' command, and have a
name, discipline, a string for how they look like as well as an optional
special flag. Special flags allow you to attach effects to attacks.
You can also type map to see a visual representation of the battlefield.
disciplines
follower combat behavior
Combat Explained
There are two types of combat in Haven; fast combat and emote combat.
Fast combat is what is normally used when NPCs are involved in the fight,
such as typically when leveling up in the forest. During fast combat you
can attack and/or move every 12 seconds, each one being on a separate timer.
Attacks are normally made with either a default message, or with a custom
pre-written message.
Emote combat is normally used when PCs are fighting each other. During
emote combat characters take it in turns to pick where they want to move and
how they want to attack, they then write an emote, when the emote is
finished and sent the relevant attacks and moves are performed. Emote
combat is started by a player typing 'attack' by itself.
Both combat types use the exact same values and calculations. Disciplines
are used primarily for combat and are improved with experience gained by
using them. There are three types of discipline, ranged, melee and
defensive. Ranged disciplines all have different ranges, and will do
maximum damage at half that range, dropping off to 0 at above max range and
0 at melee range. Melee disciplines always do max damage if at melee range,
but otherwise can't hit.
Each Discipline does its value in damage ordinarily, unless affected by
range or other affects. Defensive disciplines provide 5 times their value
in defense.
Once all your defense is gone, attacks will cause you to suffer wounds,
wounds can take a long time to heal and if severe enough might cause you to
die without hospital care.
Characters can move a base of 10 per turn in any direction, they can also
charge directly at someone, doubling how far they can move.
The most basic way to attack is simply attack (target), picking a default
discipline, or attack (target) (discipline) to choose your own discipline,
lastly attack (target) (customname) to use a custom attack.
To move you simply type move (person) away/charge/(distance as a number to
move towards them). You can also use move (xcoord) (ycoord), move flee or
the cardinal direction commands.
Custom attacks can be set up with the 'make attack' command, and have a
name, discipline, a string for how they look like as well as an optional
special flag. Special flags allow you to attach effects to attacks.
You can also type map to see a visual representation of the battlefield.
See Also
customdisciplines
follower combat behavior