Gameplay
Haven does not support dice rolling for determining IC action or the
success of action. Instead, a compete system combined with player judgment
is favored. The responsibility for the direction a story takes is with the
players involved and not random chance.
Dreamworlds are an exception where dice were implemented to accommodate stat
and game systems of the designer's imagination. This was done to make
dreamworlds easier to create since many players are most familiar with games
that utilize dice rolling.
Dreamworlds?
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Dice Rolling Policy
Haven does not support dice rolling for determining IC action or the
success of action. Instead, a compete system combined with player judgment
is favored. The responsibility for the direction a story takes is with the
players involved and not random chance.
Dreamworlds are an exception where dice were implemented to accommodate stat
and game systems of the designer's imagination. This was done to make
dreamworlds easier to create since many players are most familiar with games
that utilize dice rolling.
See Also
CompeteDreamworlds?
Showstat