Gameplay
Syntax: Guest Nightmare
A living Nightmare is a type of guest that can only be created when a monster
guest is deleted after reaching maturity. This allows them to be born into
the physical plane as a living nightmare. Living nightmares can be created at
any point after the monster guest is deleted, as each one takes different
amounts of time to manifest. It may be minutes, or it may be years later.
Living Nightmares appear as normal humans or supernaturals and can be of any
regular archetype. They can join societies and participate in all regular
activities although as guests they have some limits on wealth and similar
exploitable stats. They appear to have sanctuary however they really do not.
Living Nightmares cannot abduct people, their mere presence disturbs sleep.
Living Nightmares can use the murder command in the form murder (victim) on
a helpless target. This causes a massic psychic failing which manifests in the
living as systemic organ failure and in the undead as a loss of physical
cohesion. The result is that after about 1 hour of active play time, the
victim will die. This can be somewhat prolonged with medical care, but cannot
be stopped or reversed.
The Living Nightmare feeds on the suffering and fear produced by these deaths,
the player gaining karma based on the roleplay done by the victim in their
final hours.
The Living Nightmare must earn 15k rpxp before using the murder command, and
another 15k rpxp between each successive use.
Living Nightmare
Syntax: Guest Nightmare
A living Nightmare is a type of guest that can only be created when a monster
guest is deleted after reaching maturity. This allows them to be born into
the physical plane as a living nightmare. Living nightmares can be created at
any point after the monster guest is deleted, as each one takes different
amounts of time to manifest. It may be minutes, or it may be years later.
Living Nightmares appear as normal humans or supernaturals and can be of any
regular archetype. They can join societies and participate in all regular
activities although as guests they have some limits on wealth and similar
exploitable stats. They appear to have sanctuary however they really do not.
Living Nightmares cannot abduct people, their mere presence disturbs sleep.
Living Nightmares can use the murder command in the form murder (victim) on
a helpless target. This causes a massic psychic failing which manifests in the
living as systemic organ failure and in the undead as a loss of physical
cohesion. The result is that after about 1 hour of active play time, the
victim will die. This can be somewhat prolonged with medical care, but cannot
be stopped or reversed.
The Living Nightmare feeds on the suffering and fear produced by these deaths,
the player gaining karma based on the roleplay done by the victim in their
final hours.
The Living Nightmare must earn 15k rpxp before using the murder command, and
another 15k rpxp between each successive use.