Gameplay
Monster guests are a type of character that represents monsters from
the nightmare plane who've begun to manifest. These creatures are much more
powerful than regularly PCs, with 500, 000 exp/rp to spend per tier of their
creator and almost no limits on what stats they can buy. They cannot take
more than 80 damage per round with the rest going to stagger, there are
limits on how much stagger can impact them, they cannot be affected by most
conventional stuns.
Those 10 feet tall or larger have further reduced stagger effects and double
the defense pool of others but move much slower and cannot enter indoor
areas. Monsters earn karma for injuring and killing PCs, although there are
some limits to this to prevent abuse. Monsters begin being stuck in the
nightmare, and cannot nightmare pull anyone else into it.
If a monster gets to a certain number of hours they can leave the nightmare
or delete to allow them to be reborn later as a living nightmare. This
required number of hours starts at 30, but decreases by 1 every time a new
monster is created until one succeeds at transforming.
Monster hours are reset whenever they enter the outer forest, skies, underwater
or go far out into the ocean. Monsters also lose 2 hours every time they log on.
Whenever a monster is on grid all societies with scouts will receive regular
updates about their location. Monsters can be either sea monsters or land
monsters. Sea monsters do half damage while on land but can breathe
underwater and fight in aquatic areas without penalty.
Defeating a monster grants some bonus experience, and also usually an
increase to your combat experience cap, distributed evenly amongst all those
who helped defeat it with a maximum increase of 500000 being awarded.
Monsters can use the 'seek' command to find possible nearby prey, this
command preferences high tier characters.
Monsters cannot use abduct or execute commands until they are at 100 hours.
Monsters can use dreamworld associate (number) to choose their world of
origin, doing so will make them more difficult to kill but give characters
with experience in that world some advantages in combat against them.
Living Nightmare
Monster Guests
Monster guests are a type of character that represents monsters from
the nightmare plane who've begun to manifest. These creatures are much more
powerful than regularly PCs, with 500, 000 exp/rp to spend per tier of their
creator and almost no limits on what stats they can buy. They cannot take
more than 80 damage per round with the rest going to stagger, there are
limits on how much stagger can impact them, they cannot be affected by most
conventional stuns.
Those 10 feet tall or larger have further reduced stagger effects and double
the defense pool of others but move much slower and cannot enter indoor
areas. Monsters earn karma for injuring and killing PCs, although there are
some limits to this to prevent abuse. Monsters begin being stuck in the
nightmare, and cannot nightmare pull anyone else into it.
If a monster gets to a certain number of hours they can leave the nightmare
or delete to allow them to be reborn later as a living nightmare. This
required number of hours starts at 30, but decreases by 1 every time a new
monster is created until one succeeds at transforming.
Monster hours are reset whenever they enter the outer forest, skies, underwater
or go far out into the ocean. Monsters also lose 2 hours every time they log on.
Whenever a monster is on grid all societies with scouts will receive regular
updates about their location. Monsters can be either sea monsters or land
monsters. Sea monsters do half damage while on land but can breathe
underwater and fight in aquatic areas without penalty.
Defeating a monster grants some bonus experience, and also usually an
increase to your combat experience cap, distributed evenly amongst all those
who helped defeat it with a maximum increase of 500000 being awarded.
Monsters can use the 'seek' command to find possible nearby prey, this
command preferences high tier characters.
Monsters cannot use abduct or execute commands until they are at 100 hours.
Monsters can use dreamworld associate (number) to choose their world of
origin, doing so will make them more difficult to kill but give characters
with experience in that world some advantages in combat against them.
See Also
GuestLiving Nightmare