Gameplay
Syntax: Make Operation
operation list/info/enroll/cancel/reinforce (number)
Operations are combat missions planned and executed by societies. Anyone in
a society can create an operation, although they might be canceled by more
senior members in player made societies. When doing so they specify all the details
of that mission such as where it will take place, when it will occur the
goals to be achieved and the adversaries to face.
If a societies suceeds at an operation they are rewarded with resources, more
resources are given if more enemies show up. If the society which created
the operation wins they will earn 10% more if the operation was created by
their leader.
Help Operation Fields outlines all the fields you can fill in when making an
operation and what they mean.
Help Operation Types explains the different objectives that operations can
have.
Help Psychic Battles explains the lore behind operations.
The authors of operations can sometimes earn small amounts of karma when
their operation launches, so long as they're online.
Winners of operations earn resources based on the number of participants and
challenge of the operation, others can earn resources based on number of NPC
adversaries defeated.
All other societies have to do to participate in operations is sign up with
the operation signup command. Characters can participate from anywhere but
will be vulnerable and asleep while participating.
The rewards for winning an operation are lower the more you have already won
in that week. They are also lower if you fight less enemies, always run them
at the same time, or always face the same opponents, particularly if you tend
to get similar results against the same opponents.
Operation reinforce (operation number) (number of soldiers) can be used to
send soldiers (noted as 'manpower' in society info) to assist in operations.
These soldiers can be guided with the battle command.
Operation timeshift (operation number) (positive or negative hours) can be
used by the target of a psychic operation to change when it will occur.
Operation signup (operation number) is used to sign up to operations.
Operation bribe (operation number) is used to win an operation without
fighting it for a base cost of 50k resources.
Territory lockout (number of days) (territory) Prevents operations being
created in that territory for the specified number of days. Costs $200 resources for one day, increasing
by 150% for each following day, so $300 for 2 days, $450 for 3, $675 for 4.
Nightmare pull, dream invade and dream snare now all work on enemies in
operations. Using any of these commands will make the command considered
pending, and you must be the one to defeat the enemy to make it fire.
Doing so will immediately remove you from the operation.
Nightmare pull will pull the target through the nightmare to your current
location, they will be unconscious when they arrive and considered
abducted codely and thus of no real alchemical value.
Normal lifeforce costs apply and none of these actions can be performed on
someone with a weakness.
Operation Fields
Operation Types
Operation Goals
Operation Storyrunning
Battle
Cover
Operation
Syntax: Make Operation
operation list/info/enroll/cancel/reinforce (number)
Operations are combat missions planned and executed by societies. Anyone in
a society can create an operation, although they might be canceled by more
senior members in player made societies. When doing so they specify all the details
of that mission such as where it will take place, when it will occur the
goals to be achieved and the adversaries to face.
If a societies suceeds at an operation they are rewarded with resources, more
resources are given if more enemies show up. If the society which created
the operation wins they will earn 10% more if the operation was created by
their leader.
Help Operation Fields outlines all the fields you can fill in when making an
operation and what they mean.
Help Operation Types explains the different objectives that operations can
have.
Help Psychic Battles explains the lore behind operations.
The authors of operations can sometimes earn small amounts of karma when
their operation launches, so long as they're online.
Winners of operations earn resources based on the number of participants and
challenge of the operation, others can earn resources based on number of NPC
adversaries defeated.
All other societies have to do to participate in operations is sign up with
the operation signup command. Characters can participate from anywhere but
will be vulnerable and asleep while participating.
The rewards for winning an operation are lower the more you have already won
in that week. They are also lower if you fight less enemies, always run them
at the same time, or always face the same opponents, particularly if you tend
to get similar results against the same opponents.
Operation reinforce (operation number) (number of soldiers) can be used to
send soldiers (noted as 'manpower' in society info) to assist in operations.
These soldiers can be guided with the battle command.
Operation timeshift (operation number) (positive or negative hours) can be
used by the target of a psychic operation to change when it will occur.
Operation signup (operation number) is used to sign up to operations.
Operation bribe (operation number) is used to win an operation without
fighting it for a base cost of 50k resources.
Territory lockout (number of days) (territory) Prevents operations being
created in that territory for the specified number of days. Costs $200 resources for one day, increasing
by 150% for each following day, so $300 for 2 days, $450 for 3, $675 for 4.
Nightmare pull, dream invade and dream snare now all work on enemies in
operations. Using any of these commands will make the command considered
pending, and you must be the one to defeat the enemy to make it fire.
Doing so will immediately remove you from the operation.
Nightmare pull will pull the target through the nightmare to your current
location, they will be unconscious when they arrive and considered
abducted codely and thus of no real alchemical value.
Normal lifeforce costs apply and none of these actions can be performed on
someone with a weakness.
See Also
Psychic BattlesOperation Fields
Operation Types
Operation Goals
Operation Storyrunning
Battle
Cover