Gameplay
Syntax: relationship
Syntax: relationship offer (person) (type)
Syntax: relationship accept (person)
Syntax: relationship break (person)
The relationship command allows your characer to make, break and maintain
coded in-character ties to another character. Total relationships are capped.
All relationships outside of the sire type are reset upon changing your
identity.
When offering a relationship, your character will be taking on the role you
enter. I.e., with the syntax relationship offer Bob child, your character
will take on the role of the child, while Bob will become the parent upon
accepting.
Relationship Types:
Spouse:
Spouses are your legally married partner and have priority for inheritances.
This relationship can be broken but costs money to do so. Spouses have
have no sanctuary to each other.
Sibling:
Siblings sometimes inherit. This relationship cannot be broken.
Parent:
Praises and disses upon the children will echo to some extent on the parent.
This relationship cannot be broken. Parents also gain access to several
discipline commands.
Syntax: pay (child) (0-100) Modify received money on payday.
Syntax: ground (child) Stop a child being able to leave a house.
Syntax: confiscate (child) (item/money) Force a child to give you an object.
Child:
Children under the age of 15 cannot earn money without a parent or guardian.
Children under the age of 18 will have their money restricted without one.
Children can inherit from their parents. This relationship cannot be broken.
Guardian:
This relationship works like the parent relationship, but can be broken.
Ward:
This relationship works like the child relationship, but can be broken.
Packmate:
This relationship is only available to werewolves. Werewolves of the same
pack can sense what the others in their pack are feeling, even over great
distances. Packmates receive a combat buff for fighting in a pack, but are
greatly debuffed when fighting one another. This relationship can be broken,
but you will be unable to take another packmate for another week.
Sire:
This relationship is only available to vampires and should only be used if
your character has turned another vampire. Sires gain +1 imprints placed
upon their childer, as well as, the following command, which allows them
a brief glimpse of what all their childer are currently seeing:
Syntax: scry
Dating:
This relationship type represents people who're known to be dating. People who
are dating have no sanctuary to each other.
Weakness:
This relationship represents characters who are a psychological weakpoint
for others. See help weakness
Praestes:
A mystical form of the weakness relationship. See help weakness.
Teacher:
Represents characters who are tutoring others. Student and teacher will have
no sanctuary to each other.
Many relationships remove sanctuary between the two involved due to the
emotional bond formed.
Pact:
Can only be offered by a higher power, gives the power the ability to use brand incapacitate
or brand phantom on the person accepting the pact, even across worlds. Can only be broken by
the power.
Abilities
Vampires
Werewolves
Relationship
Syntax: relationship
Syntax: relationship offer (person) (type)
Syntax: relationship accept (person)
Syntax: relationship break (person)
The relationship command allows your characer to make, break and maintain
coded in-character ties to another character. Total relationships are capped.
All relationships outside of the sire type are reset upon changing your
identity.
When offering a relationship, your character will be taking on the role you
enter. I.e., with the syntax relationship offer Bob child, your character
will take on the role of the child, while Bob will become the parent upon
accepting.
Relationship Types:
Spouse:
Spouses are your legally married partner and have priority for inheritances.
This relationship can be broken but costs money to do so. Spouses have
have no sanctuary to each other.
Sibling:
Siblings sometimes inherit. This relationship cannot be broken.
Parent:
Praises and disses upon the children will echo to some extent on the parent.
This relationship cannot be broken. Parents also gain access to several
discipline commands.
Syntax: pay (child) (0-100) Modify received money on payday.
Syntax: ground (child) Stop a child being able to leave a house.
Syntax: confiscate (child) (item/money) Force a child to give you an object.
Child:
Children under the age of 15 cannot earn money without a parent or guardian.
Children under the age of 18 will have their money restricted without one.
Children can inherit from their parents. This relationship cannot be broken.
Guardian:
This relationship works like the parent relationship, but can be broken.
Ward:
This relationship works like the child relationship, but can be broken.
Packmate:
This relationship is only available to werewolves. Werewolves of the same
pack can sense what the others in their pack are feeling, even over great
distances. Packmates receive a combat buff for fighting in a pack, but are
greatly debuffed when fighting one another. This relationship can be broken,
but you will be unable to take another packmate for another week.
Sire:
This relationship is only available to vampires and should only be used if
your character has turned another vampire. Sires gain +1 imprints placed
upon their childer, as well as, the following command, which allows them
a brief glimpse of what all their childer are currently seeing:
Syntax: scry
Dating:
This relationship type represents people who're known to be dating. People who
are dating have no sanctuary to each other.
Weakness:
This relationship represents characters who are a psychological weakpoint
for others. See help weakness
Praestes:
A mystical form of the weakness relationship. See help weakness.
Teacher:
Represents characters who are tutoring others. Student and teacher will have
no sanctuary to each other.
Many relationships remove sanctuary between the two involved due to the
emotional bond formed.
Pact:
Can only be offered by a higher power, gives the power the ability to use brand incapacitate
or brand phantom on the person accepting the pact, even across worlds. Can only be broken by
the power.
See Also
WeaknessAbilities
Vampires
Werewolves