\ Haven:Mist and Shadow Gameplay/Werewolves
Gameplay

Werewolves


Also Read: Help Werewolf Mechanics.

Werewolves have been around for as long as humans, they are made whenever a
werewolf bites a human while in non human form, the bite must pierce the
skin. Not all bites are infectious, usually the more severe the bite the
more likely it will infect if the victim survives. Werewolves who wish to make
another usually will bite the same place repeatedly. Cauterizing wounds soon after
being bitten usually prevents infection.

Werewolves can transform at will into very large wolf shapes, larger than a man
and twice the size of a natural wolf.

Werewolves are much stronger than humans, they also regenerate quickly from
wounds and have heightened senses of smell. They are at home in nature,
enjoying the smell and feel of the natural world, by contrast highly
artificial smells and environments make them uncomfortable, such as smog or
cigarette smoke.

Werewolves and the moon
Werewolves transformations aren't entirely linked to the moon, they can
change at any time. However they are much weaker during the new moon. Also
during the full moon werewolves are subject to a condition known as Lunacy.

Lunacy is a kind of rage or insanity that sets upon werewolves during the
full moon, it makes them anger extremely quickly and be very prone to
violence, some even hallucinate during it. It's very common for werewolves
to transform during this time and rampage, and a full nine tenths of new
werewolves are bitten on the full moon from werewolves under the influence
of Lunacy. Werewolves who can resist changing for 2-4 months are able
to partially resist lunacy and are much less likely to end up killing
people during it.

The change
The change takes about a month and begins gradually, the new wolf's senses
first begin to develop, then strength and healing abilities. The ability to
transform tends to come quite late in the month, and many don't realize they
can transform until their first full moon.

Werewolves and silver
Silver causes itchiness and rashes to werewolves that wear it for prolonged
periods, additionally silvered weapons are liable to cause temporary
in werewolves struck by them.

Werewolves and magic
Werewolves are close to nature and have an intrinsic sense of what is an is
not natural, as well as a dislike for unnatural things. While technically
werewolves could perform magic it causes a strong unpleasant feeling
whenever it's performed, most believe that this feeling is nature crying out
against it and are strong proponents of it stopping being used.

Werewolves and vampires
Werewolves are the embodiment of natural world, vampires of the unnatural
and there has always existed a degree of antipathy between them. Vampires
and werewolves find each other's presence unpleasant, this doesn't preclude
some from becoming friends or getting along, it is akin to a person having
bad BO. Unpleasant to be around, but not debilitating. Again many
Werewolves believe this is nature telling them that the vampires should be
destroyed.

Werewolves and death
Upon dying a werewolf will turn back into their human form, this isn't
instant however and normally takes about an hour.

Werewolf pregnancies
Werewolves can get pregnant just like normal humans, there is a chance the
child will be born a werewolf. Having a werewolf mother gives about a fifty
percent chance for the child to be a werewolf, a werewolf father about a ten
percent chance. Werewolves can transform and are subject to lunacy at any
age, even as infants, although changing is usually beyond their control
until around the age of ten. Because of this even werewolves who want wolf
children usually prefer to have a human child and turn them once they're old
enough. Children born werewolves almost invariably have to be hidden from
the world until they reach an age where they can control themselves.

Werewolf Hide
The skin of a transformed werewolf is a prized possession, garments made from
werewolf furs or tanned werewolf leather are extremely tough, wind
resistant, yet light and supple. Most werewolves can smell when a piece of
clothing is made from their skin and it's normal for those who wear it to be
targeted for vengeance by the pack. Because of the werewolf's
transformation upon death, the hide must be harvested very quickly or even
in some cases, while they are still alive.

Werewolf Psychology
Werewolves are mostly mentally unchanged from the humans they were before,
except that they tend to have a tendency towards anger, violence and group
socializing. These tendencies aren't so profound as to change their
underlying nature however.

Some werewolves go primal, embracing the Lunacy. Most try to control
themselves during that time, or lock themselves up. Werewolves psychology
tends to shift towards very naturalist world views, they tend to oppose
industrialization and many have been linked to eco terrorist groups.

Werewolf Combat
Werewolves are generally considered the most powerful soldiers amongst
the supernaturally gifted, a combination of that and how easily
they can create more if the need presents itself leads to them
being the most sought out mercenaries in the supernatural world.

See Also

shift
werewolf mechanics
habits?