\ Haven:Mist and Shadow Gameplay/Werewolf Mechanics
Gameplay

Werewolf Mechanics


Syntax: shift
Syntax: howl`6

They may use the
howl`6 command once per day. It may only be used in wolf
form. Other werewolves will hear the direction the howl came from.

They may use the packmate relationship, letting them sense what others in
their pack are feeling, even at great distances. They're slightly stronger
while fighting with their pack, but are much weaker fighting against them.


Werewolves when shifted are all but immune to the damage cap when striking
other PCs, they also can do bonus damage against vampires in some situations
when shifted.

Werewolves receive bonus stagger when hit with weapons augmented with
silver.

Werewolves are vulnerable to the lunacy ritual, although those who haven't
shifted in the last 2-3 months less so and can't be corrupted so far as to
end up killing someone while under it's effects.

Werewolves out on the full moon may end up killing an NPC randomly,
especially if their lunacy habit is set to Chained, Careless, or Embracing.

Werewolves shift into a large wolf form when they transform. With 2 speed,
1 agility, 1 power, acute smell and hearing, and nocturnal. Progression up
the primal focus further augments their transformed shape with +1 toughness
at rank 2 and +1 power at rank 3. See help animal stats and help animal weights
for more information.

Base offensive discipline is equal to best unarmed discipline plus best
armed discipline plus half of best ranged discipline.

Base defensive discipline is equal to armor disciplines + toughness.
With diminishing returns for values above 60.

See Also

Werewolves
Animal Stats
Silver?
Relationships?
Turn
Cauterize