\ Haven:Mist and Shadow Gameplay/Sanctuary
Gameplay

Sanctuary


Sanctuary is the name of a working of magic that covers the entirety of
Haven and is where the town derives its name. The Sanctuary spell is
designed to keep all the inhabitants of Haven safe from serious harm,
although it doesn't protect all equally.

Anyone attempting to do something to a protected person that is against the
rules of the spell will find their body simply unable to follow the commands
to do so. Someone who attempts to stab a person will find their hand
holding the knife simply hanging casually by their side instead. It can be
a fairly disconcerting experience for the unaware. It even extends to those
who try to arrange situations in which a violation is likely to occur.

Sanctuary also counteracts several types of mind control, any attempt to use
supernatural mind control to cause someone to perform an act that would
violate sanctuary will simply fail if conducted inside Haven. This happens
even if the target of the mind control and/or the target of their actions
are unprotected.

All humans are covered by sanctuary, supernaturals however are not unless
they are part of a society which is paying to extend that protection to it's
membership. Or if someone has used a ritual to temporarily extend
protection to them.

Character with the fleshform modifier are never protected, nor those who have
been fleshformed in some inhuman way, such as given inhuman features or
abilities. Characters who have recently killed a person also will be without
protection for a time, even if the kill was accidental and/or happened outside
of Haven. The spell also often takes a while to take hold of new arrivals,
making those who come and go from the town a lot often have spottier protection.

Individuals in other worlds will have protection from other earth residents,
but not from those who've spent at least 2 days in that other world and
are considered otherworldy residents.

Positive emotions can cause protection to temporarily fail, such as those
caused by sexual encounter or close relationships. Nobody you have a coded
relationship with will be protected against you or visa versa.

The Sanctuary spell also protects people from long term harm due to
imprisonment, if prisoners aren't regularly cared for with the carefor
command in Haven, the spell will briefly open up a hole through space to
drop them from their cell and into freedom somewhere else.

People can choose to lower their sanctuary protection, anyone who says the
words "Revocacionem protectione sanctuarium" will find their protection
disappears until they say "Repeto praesidio sanctuarium". Fortunately the
sanctuary spell also protects against mind control compulsions to say one of
these phrases, unfortunately it doesn't protect people again being induced
into do so with threats, blackmail, intimidation, bribery or torture.
It also prevents the words being said by force through ghost possession.

If someone instead says "Nullius Minuat sanctuarium" their protection will be limited,
only protecting them from death or maiming until they repeal it.

See help Sanctuary Violations for an overview of activities the spell
protects against.

See Also

society assets