\ Haven:Mist and Shadow Gameplay/Secrecy
Gameplay

Secrecy


In order for societies to achieve their goals they need to operate with a degree
of secrecy. Their resources and assets need to be hidden away so they can use
them effectively without being countered, and then brought forth again in a way
that nobody suspects until it is too late.

Secrecy is an attribute that both societies and characters posses. It affects
the rate at which resources are gained and spent. When a character generates
resources for a society, the amount will be reduced by half for every 20% below
100% secrecy level of the society and the character, or doubled for every 40%
above 100% secrecy level of the society and character, stacking multiplicitively.

When spending resources the same occurs, although the effect of the charcter
halved. Also some forms of spending resources do not take the character into
account those that involve ordering something done instead of doing it themselves.

The secrecy of a society is determined by:
The average tier of its members, societies with average tier below 2.5 gaining
bonuses, and those above gaining penalties.

The rarity of its positions. Societies with positions further away from the
average position of other societies receive expoential bonuses to their secrecy
the further away they are. If two societies have exactly the same positions
on everything they receive significant secrecy debuffs.

Their restrictions. Societies gain secrecy bonuses the more restrictions they
have, particularly if no other societies have those restrictions or they are
the olders society with them.

Exmembers, anyone who left the society after attaining at least standing two
causes a secrecy penalty as long as they are active.

Days active, the longer a society is active the lower its secrecy. This can
be reset however by putting a society into stasis.

The secrecy of a character is determined by:
The tier of the character, tier 1s have a base secrecy of 100%, T2s 100%,
T2.5s 90%, T3s 80%, T4s 60%, T5s 40%.

Recent activity, the more a character has contributed or used resources in the
last two weeks, the lower their secrecy.

Roleplaying in public hotspots with characters who are T1 or T2 will improve
your secrecy, particularly offsetting penalties caused by contributing/using
resources. More bonuses are given for lower tier character who are humans,
local archetypes, or the only active character on an account.

Days active, the longer a character is active the lower their secrecy. This
can be reset however by putting the character into stasis.

See Also

Societies
Stasis
Society Resources
Society Positions
Society Restrictions