Gameplay
Syntax: Society stasis/Society Unstasis (name)
Syntax: Stasis (charactername)/Unstasis (name)
Stasis is used to put societies and/or characters temporarily out of play.
While out of play the secrecy penalty associated with being active will
decrease at the same rate it previously increased. If a society or character
is in stasis for at least three months for a society or six weeks for a
character, all previous penalties will be shed, no matter how long they were
active for. Additionally societies will shed all ex-member penalties if in
stasis at least three months.
Societies can only be brought out of stasis by exmembers or characters from
the same account as the individual who put it into stasis, they are also the
only ones who can see it on the society list.
When a character is put into stasis, they will get their xp and rpxp returned
just like if they deleted the character, spent non-personal karma will also
go into their bank. In order to unstasis the character, the player must have
unspent xp and rpxp equal to what was returned, as well as enough personal
karma and regular + banked karma for the character's tier. Characters are
brought back from stasis from the login screen where one would normally
choose a character to play.
Characters in stasis at least 6 weeks will lose all secrecy penalties.
Stasis characters cannot be abducted.
Stasis characters retain their dream xp, influence and world xp.
New societies cannot be created or old ones brought out of stasis before the
20th of each month.
[Last edited November 30, 2023]
Secrecy
Stasis
Syntax: Society stasis/Society Unstasis (name)
Syntax: Stasis (charactername)/Unstasis (name)
Stasis is used to put societies and/or characters temporarily out of play.
While out of play the secrecy penalty associated with being active will
decrease at the same rate it previously increased. If a society or character
is in stasis for at least three months for a society or six weeks for a
character, all previous penalties will be shed, no matter how long they were
active for. Additionally societies will shed all ex-member penalties if in
stasis at least three months.
Societies can only be brought out of stasis by exmembers or characters from
the same account as the individual who put it into stasis, they are also the
only ones who can see it on the society list.
When a character is put into stasis, they will get their xp and rpxp returned
just like if they deleted the character, spent non-personal karma will also
go into their bank. In order to unstasis the character, the player must have
unspent xp and rpxp equal to what was returned, as well as enough personal
karma and regular + banked karma for the character's tier. Characters are
brought back from stasis from the login screen where one would normally
choose a character to play.
Characters in stasis at least 6 weeks will lose all secrecy penalties.
Stasis characters cannot be abducted.
Stasis characters retain their dream xp, influence and world xp.
New societies cannot be created or old ones brought out of stasis before the
20th of each month.
[Last edited November 30, 2023]
See Also
SocietiesSecrecy