Gameplay
Use Faction, Sect, Or Cult instead of Society to use these commands for each of the relevant groups you are part of.
General society commands:
Syntax: Faction/Cult/Sect list
View a list of all the societies in Haven.
Syntax: Faction/Cult/Sect info [(society name)]
With no argument, Faction/Cult/Sect info returns information about your character's current
society, including things like society operational resources, alliances, standing and
loyalty progress.
With an argument, Faction/Cult/Sect info prints supernaturally public information about that
particular society. Society names should be specified as printed on the list,
including spaces.
Syntax: Faction/Cult/Sect join (society name)
Usable only in newbie school or directly after an identity change, this command adds
your character to the designated society's roster. The society must be open for
newbie school recruitment and your character must fit the alt restrictions.
See also: help change.
General society member commands:
Syntax: Faction/Cult/Sect report
Display stats for actions taken by everyone in your society from the last week.
Syntax: Faction/Cult/Sect report battle/events
View recent operations or events in Haven.
Syntax: Faction/Cult/Sect news
View messages left for the faction. Only visible to members.
Syntax: Faction/Cult/Sect roster
Show a list of active members of your current society. Only visible to members.
Syntax: Faction/Cult/Sect deploy
Set if you will deploy on operations for this group or not.
Syntax: Faction/Cult/Sect leave (society name)
Leave a society.
Syntax: fsay/csay/ssay [(string)] (string)
Speak on your society's alliance comms channel. A string enclosed in parentheses () will
translate as a talk string if included. Requires the communications trust.
See also: help talk.
Syntax: Faction/Cult/Sect comms
Toggle your society comms on or off.
Syntax: Faction/Cult/Sect noleader
Toggle your character's ability to take on society leadership.
Syntax: describe file [classified]
Create a file on your character accessible to anyone with society standing 2
or above in your own faction. With the classified argument, that information
is locked to the leader of the society only.
Syntax: Faction/Cult/Sect filenote (name)
Create a file on a character not belonging to your society. In order to create
a file, the target of the file must be visible on the who list or in the room
with you. When ordering a file on someone outside your society, this is all
you will see. See also: help file, help whoinvis.
Ranking society member commands:
See also: help order.
Syntax: Faction/Cult/Sect remark (name)
Add a remark after a name visible with society roster.
Syntax: Faction/Cult/Sect announce (message)
Leave a message for the society visible with news or faction news.
Requires the news trust.
Syntax: Faction/Cult/Sect recruit (name)
Recruit a member to your society. Requires the recruitment trust.
Syntax: Faction/Cult/Sect promote (name) (rankname)
Promote a character to a new rank. Requires the promotions trust.
Syntax: Faction/Cult/Sect banish (name)
Kick a person from your society. Requires the banishing trust.
Syntax: Faction/Cult/Sect suspend (name)
Suspend a member of a society, removing all trusts and faction pay. Requires
the suspensions trust.
Syntax: Faction/Cult/Sect logs
View logs of recent activity undertaken by your society.
Syntax: Faction/Cult/Sect rank 1-10 (name)
Give a corresponding rank a name.
Syntax: Faction/Cult/Sect ranktrust (rank name) (trust)
Grant a rank a new trust. See also: help society trusts.
Syntax: Faction/Cult/Sect paybonus (name) (1-100)
Adjust a society member's pay rate. The default pay rate is 50.
Syntax: banish (name)
Banish a character from Haven, making them unable to enter the town. Leader only.
Syntax: unbanish (name)
Lift a banishment on a character. Leader only.
Syntax: Faction/Cult/Sect award (name)
Increases the rate a player gains regular karma when undertaking those activities.
Leader only. Takes the form: awards for .
Syntax: Faction/Cult/Sect positions (position) (stance)
Sets the society' political/philosophical positions.
Syntax: Faction/Cult/Sect restriction (restriction/soft)
Sets the society's restrictions.
Syntax: Faction/Cult/Sect stasis
Puts a society into stasis, leader only.
Syntax: Faction/Cult/Sect unstasis (Society name)
Takes a society out of stasis.
Syntax: Cult/Sect becomeeidolon
Log off your PC and play the cult or sect Eidolon.
Syntax: Faction targeteidolon (name)
Make the target Eidolon the enemy of your faction.
Syntax:Cult evadetargeting
Stop factions targeting your eidolon for 20k resources.
Society resource commands:
See also: help butcher, help contribute, help harvest
help operations
See also: help augment, help resupply
See also: help spending resources
Syntax: Faction/Cult/Sect transfuse (amount)
Convert the specified amount of resources into life force at $500xtier per 1%.
Syntax: Faction/Cult/Sect rescue (name)
Rescue someone from an alternate world for $20,000 in resources.
Syntax: Faction/Cult/Sect ritual (ritual name) [(target) (string)]
Purchase the services of a tier 2 society ritualist NPC. Costs $200xlife force.
Syntax: Faction/Cult/Sect breaksanctuary (name)
Break Sanctuary protection on an eligible target for $10,000.
Syntax: Faction/Cult/Sect oppress/unoppress (name)
Curse an unprotected target with bad luck for $2,500. See also: help oppression.
Syntax: Faction/Cult/Sect vassal roster/recruit/banish (name)
Add, remove or view society vassals. See also: help vassals.
Society manpower commands:
Syntax: Faction/Cult/Sect reinforce (number)
Purchase extra soldiers at a cost of 5% resources each. They cannot be used on
combat missions.
Syntax: Faction/Cult/Sect soldiername (string)
Assign your society's NPC soldiers a short description.
Syntax: Faction/Cult/Sect soldierdescribe
Enter a buffer to describe your soldiers in greater detail.
Society creation and development commands:
See: help society creation
Breaksanctuary
Vassals
Oppression
Operative
Society Commands
Use Faction, Sect, Or Cult instead of Society to use these commands for each of the relevant groups you are part of.
General society commands:
Syntax: Faction/Cult/Sect list
View a list of all the societies in Haven.
Syntax: Faction/Cult/Sect info [(society name)]
With no argument, Faction/Cult/Sect info returns information about your character's current
society, including things like society operational resources, alliances, standing and
loyalty progress.
With an argument, Faction/Cult/Sect info prints supernaturally public information about that
particular society. Society names should be specified as printed on the list,
including spaces.
Syntax: Faction/Cult/Sect join (society name)
Usable only in newbie school or directly after an identity change, this command adds
your character to the designated society's roster. The society must be open for
newbie school recruitment and your character must fit the alt restrictions.
See also: help change.
General society member commands:
Syntax: Faction/Cult/Sect report
Display stats for actions taken by everyone in your society from the last week.
Syntax: Faction/Cult/Sect report battle/events
View recent operations or events in Haven.
Syntax: Faction/Cult/Sect news
View messages left for the faction. Only visible to members.
Syntax: Faction/Cult/Sect roster
Show a list of active members of your current society. Only visible to members.
Syntax: Faction/Cult/Sect deploy
Set if you will deploy on operations for this group or not.
Syntax: Faction/Cult/Sect leave (society name)
Leave a society.
Syntax: fsay/csay/ssay [(string)] (string)
Speak on your society's alliance comms channel. A string enclosed in parentheses () will
translate as a talk string if included. Requires the communications trust.
See also: help talk.
Syntax: Faction/Cult/Sect comms
Toggle your society comms on or off.
Syntax: Faction/Cult/Sect noleader
Toggle your character's ability to take on society leadership.
Syntax: describe file [classified]
Create a file on your character accessible to anyone with society standing 2
or above in your own faction. With the classified argument, that information
is locked to the leader of the society only.
Syntax: Faction/Cult/Sect filenote (name)
Create a file on a character not belonging to your society. In order to create
a file, the target of the file must be visible on the who list or in the room
with you. When ordering a file on someone outside your society, this is all
you will see. See also: help file, help whoinvis.
Ranking society member commands:
See also: help order.
Syntax: Faction/Cult/Sect remark (name)
Add a remark after a name visible with society roster.
Syntax: Faction/Cult/Sect announce (message)
Leave a message for the society visible with news or faction news.
Requires the news trust.
Syntax: Faction/Cult/Sect recruit (name)
Recruit a member to your society. Requires the recruitment trust.
Syntax: Faction/Cult/Sect promote (name) (rankname)
Promote a character to a new rank. Requires the promotions trust.
Syntax: Faction/Cult/Sect banish (name)
Kick a person from your society. Requires the banishing trust.
Syntax: Faction/Cult/Sect suspend (name)
Suspend a member of a society, removing all trusts and faction pay. Requires
the suspensions trust.
Syntax: Faction/Cult/Sect logs
View logs of recent activity undertaken by your society.
Syntax: Faction/Cult/Sect rank 1-10 (name)
Give a corresponding rank a name.
Syntax: Faction/Cult/Sect ranktrust (rank name) (trust)
Grant a rank a new trust. See also: help society trusts.
Syntax: Faction/Cult/Sect paybonus (name) (1-100)
Adjust a society member's pay rate. The default pay rate is 50.
Syntax: banish (name)
Banish a character from Haven, making them unable to enter the town. Leader only.
Syntax: unbanish (name)
Lift a banishment on a character. Leader only.
Syntax: Faction/Cult/Sect award (name)
Increases the rate a player gains regular karma when undertaking those activities.
Leader only. Takes the form:
Sets the society' political/philosophical positions.
Syntax: Faction/Cult/Sect restriction (restriction/soft)
Sets the society's restrictions.
Syntax: Faction/Cult/Sect stasis
Puts a society into stasis, leader only.
Syntax: Faction/Cult/Sect unstasis (Society name)
Takes a society out of stasis.
Syntax: Cult/Sect becomeeidolon
Log off your PC and play the cult or sect Eidolon.
Syntax: Faction targeteidolon (name)
Make the target Eidolon the enemy of your faction.
Syntax:Cult evadetargeting
Stop factions targeting your eidolon for 20k resources.
Society resource commands:
See also: help butcher, help contribute, help harvest
help operations
See also: help augment, help resupply
See also: help spending resources
Syntax: Faction/Cult/Sect transfuse (amount)
Convert the specified amount of resources into life force at $500xtier per 1%.
Syntax: Faction/Cult/Sect rescue (name)
Rescue someone from an alternate world for $20,000 in resources.
Syntax: Faction/Cult/Sect ritual (ritual name) [(target) (string)]
Purchase the services of a tier 2 society ritualist NPC. Costs $200xlife force.
Syntax: Faction/Cult/Sect breaksanctuary (name)
Break Sanctuary protection on an eligible target for $10,000.
Syntax: Faction/Cult/Sect oppress/unoppress (name)
Curse an unprotected target with bad luck for $2,500. See also: help oppression.
Syntax: Faction/Cult/Sect vassal roster/recruit/banish (name)
Add, remove or view society vassals. See also: help vassals.
Society manpower commands:
Syntax: Faction/Cult/Sect reinforce (number)
Purchase extra soldiers at a cost of 5% resources each. They cannot be used on
combat missions.
Syntax: Faction/Cult/Sect soldiername (string)
Assign your society's NPC soldiers a short description.
Syntax: Faction/Cult/Sect soldierdescribe
Enter a buffer to describe your soldiers in greater detail.
Society creation and development commands:
See: help society creation
See Also
Society CreationBreaksanctuary
Vassals
Oppression
Operative