Gameplay
There are a variety of ways in which societies can spend their acquired
resources, aside from asset/vassal upkeep. Some of these commands require
minimum society resources to use, plus the separate cost of the item or task itself.
The following commands require 50k resources, plus the additional cost:
Syntax: resupply (item)
Acquire useful items billed to the society. See Also: help resupply
Syntax: carefor (prisoner)
Care for a prisoner so they don't get rescued by the sanctuary spell. Costs
between $100 and $2000 society resources. See: help carefor
The following commands require 80k resources, plus the additional cost.
Syntax: artificeweapon (item) (1-2) (discipline)
Syntax: artificamulet (item) (1-2) (discipline)
Syntax: artificecharm (item) (1-2) (stat)
When used in a magical workshop, it creates an artifact weapon/amulet/charm.
Level one artifacts cost $10, 000 resources, level 2, $100, 000.
Syntax: augment (item) (type)
When done in an engineering bay, augments a weapon or armor. See Also:
help augment.
Syntax: trace (number)
When done at a location with a computer locks onto the phone with the
targeted number to allow easy tracking. Costs $200 society resources.
See Also: help trace.
Syntax: curseobject (object) (imprint)
When done in a magical workshop places a curse onto an item, imprinting the
mind of the wearer. Costs $300 society resources. See Also: help curseobject
Syntax: makepotion (type) (message)
When done in an alchemical workshop creates a memory potion. Costs $250
society resources. See Also: help makepotion
Syntax: brand remove (person)
Removes someone's supernatural brand, costs between $15000 and $2000 resources.
See Also: help branding
Syntax: society paybonus (person) (amount)
Increase the money someone receives in their next pay cheque. It costs twice
as many resources as the dollar amount increased.
Syntax: mindhack (person)
Done in a brainwasher. Mystically or technologically break into someone. It
costs $1000 resources. See Also: help mindhack.
Syntax: society ritual (ritual name) [(target) (string)]
Purchase the services of a Tier 2 society ritualist NPC. It costs $200 resources
x life force of the ritual. See Also: help ritual
Syntax: brainwash implant (target)
Installs a remote-controlled device in the target's head, producing a controller
and causing a severe injury. It costs $5000 resources.
Syntax: brainwash neutralizer (target)
Installs a neutralizer device inside a target, nullifying all supernatural
abilities and causing a severe injury. It costs $1000 society resources.
Syntax: brainwash extraction (target)
Attempts to remove a neutralizing implant. Costs $1000 resources. See Also:
help brainwash
The following commands require 100k resources, plus the additional cost.
Syntax: society breaksanctuary (name)
Break sanctuary protection on an eligible target. Costs $10,000.
Syntax: society oppress/unoppress (name)
Curse an unprotected target for $2,500. See Also: help oppression
Syntax: treat (name)
Reduce the time to heal from a wound, while in a medical facility. See Also
help treat.
carefor
augment
trace
curseobject
makepotion
branding
mindhack
brainwash
treat
Spending Resources
There are a variety of ways in which societies can spend their acquired
resources, aside from asset/vassal upkeep. Some of these commands require
minimum society resources to use, plus the separate cost of the item or task itself.
The following commands require 50k resources, plus the additional cost:
Syntax: resupply (item)
Acquire useful items billed to the society. See Also: help resupply
Syntax: carefor (prisoner)
Care for a prisoner so they don't get rescued by the sanctuary spell. Costs
between $100 and $2000 society resources. See: help carefor
The following commands require 80k resources, plus the additional cost.
Syntax: artificeweapon (item) (1-2) (discipline)
Syntax: artificamulet (item) (1-2) (discipline)
Syntax: artificecharm (item) (1-2) (stat)
When used in a magical workshop, it creates an artifact weapon/amulet/charm.
Level one artifacts cost $10, 000 resources, level 2, $100, 000.
Syntax: augment (item) (type)
When done in an engineering bay, augments a weapon or armor. See Also:
help augment.
Syntax: trace (number)
When done at a location with a computer locks onto the phone with the
targeted number to allow easy tracking. Costs $200 society resources.
See Also: help trace.
Syntax: curseobject (object) (imprint)
When done in a magical workshop places a curse onto an item, imprinting the
mind of the wearer. Costs $300 society resources. See Also: help curseobject
Syntax: makepotion (type) (message)
When done in an alchemical workshop creates a memory potion. Costs $250
society resources. See Also: help makepotion
Syntax: brand remove (person)
Removes someone's supernatural brand, costs between $15000 and $2000 resources.
See Also: help branding
Syntax: society paybonus (person) (amount)
Increase the money someone receives in their next pay cheque. It costs twice
as many resources as the dollar amount increased.
Syntax: mindhack (person)
Done in a brainwasher. Mystically or technologically break into someone. It
costs $1000 resources. See Also: help mindhack.
Syntax: society ritual (ritual name) [(target) (string)]
Purchase the services of a Tier 2 society ritualist NPC. It costs $200 resources
x life force of the ritual. See Also: help ritual
Syntax: brainwash implant (target)
Installs a remote-controlled device in the target's head, producing a controller
and causing a severe injury. It costs $5000 resources.
Syntax: brainwash neutralizer (target)
Installs a neutralizer device inside a target, nullifying all supernatural
abilities and causing a severe injury. It costs $1000 society resources.
Syntax: brainwash extraction (target)
Attempts to remove a neutralizing implant. Costs $1000 resources. See Also:
help brainwash
The following commands require 100k resources, plus the additional cost.
Syntax: society breaksanctuary (name)
Break sanctuary protection on an eligible target. Costs $10,000.
Syntax: society oppress/unoppress (name)
Curse an unprotected target for $2,500. See Also: help oppression
Syntax: treat (name)
Reduce the time to heal from a wound, while in a medical facility. See Also
help treat.
See Also
resupplycarefor
augment
trace
curseobject
makepotion
branding
mindhack
brainwash
treat