Gameplay
Levels: 0, 1, 2
Requirements: 60k Dream experience for level 1, 120k for level 2.
Individuals with this stat can retain their normal mind even while in a
dreamworld. The mind of their dream identity will still take over and be
the dominant personality, but they retain awareness of what is going on and
can affect things. Many who attempt to learn this skill instead go mad, and
it doubles the effective duration of any madness ritual on the target.
Syntax: dream believe (number)
At level one it grants the ability to switch your dominant personality
to one of your dream personas, effectively the same as casting a
dreambelief ritual on yourself.
Syntax: dream makebelieve (number) (person)
Syntax: dream makeidentity (umber) (person) (identity)
At level two it additionally grants the ability to use dream makebelieve
or dream makeidentity to instantly affect others with the results of those
rituals. These effects tend to only last an hour however and require the
target to be psychically vulnerable similar to vampire bites. i.e. They
must have not moved recently and can defend themselves with guardmind.
This costs 4% life force.
This is particularly useful since it opens people up to dream assault.
Syntax: Dream Assault (person) (stat)
Launches a psychic attack against the target using dreamworld stats. It
requires both attacker and victim to believe they are an identity from
that world and costs 3% life force. On success victim is knocked out,
can be prevented with guardmind.
Split Mind
Levels: 0, 1, 2
Requirements: 60k Dream experience for level 1, 120k for level 2.
Individuals with this stat can retain their normal mind even while in a
dreamworld. The mind of their dream identity will still take over and be
the dominant personality, but they retain awareness of what is going on and
can affect things. Many who attempt to learn this skill instead go mad, and
it doubles the effective duration of any madness ritual on the target.
Syntax: dream believe (number)
At level one it grants the ability to switch your dominant personality
to one of your dream personas, effectively the same as casting a
dreambelief ritual on yourself.
Syntax: dream makebelieve (number) (person)
Syntax: dream makeidentity (umber) (person) (identity)
At level two it additionally grants the ability to use dream makebelieve
or dream makeidentity to instantly affect others with the results of those
rituals. These effects tend to only last an hour however and require the
target to be psychically vulnerable similar to vampire bites. i.e. They
must have not moved recently and can defend themselves with guardmind.
This costs 4% life force.
This is particularly useful since it opens people up to dream assault.
Syntax: Dream Assault (person) (stat)
Launches a psychic attack against the target using dreamworld stats. It
requires both attacker and victim to believe they are an identity from
that world and costs 3% life force. On success victim is knocked out,
can be prevented with guardmind.