Gameplay
Tyrants can be made through the storyline mechanic, and reaching 200% power.
When invoked, it grants the specified character tyranical powers in Haven,
able to use breaksanctuary (at a financial cost) on anybody and order
commitments for 1/40th of their typcial cost.
They can be ousted from their spot by a pyschic operation, however the operation
cannot be created immediately after a Tyrant is created, and instead has to wait
a few weeks, to give them time to make use of their new role. Psychic operations
can only be utilised once every two weeks, but each time the Tyrant will be a
bit weaker.
Psychic Operation
On Success: Target, specifed with target (PC name), is driven into a coma
for one week and loses tyrant status if a tyrant or is driven into a coma for
6 weeks and loses any societies they control if a cardinal.
Operation Types
Tyrants
Tyrants can be made through the storyline mechanic, and reaching 200% power.
When invoked, it grants the specified character tyranical powers in Haven,
able to use breaksanctuary (at a financial cost) on anybody and order
commitments for 1/40th of their typcial cost.
They can be ousted from their spot by a pyschic operation, however the operation
cannot be created immediately after a Tyrant is created, and instead has to wait
a few weeks, to give them time to make use of their new role. Psychic operations
can only be utilised once every two weeks, but each time the Tyrant will be a
bit weaker.
Psychic Operation
On Success: Target, specifed with target (PC name), is driven into a coma
for one week and loses tyrant status if a tyrant or is driven into a coma for
6 weeks and loses any societies they control if a cardinal.
See Also
StorylineOperation Types