\ Haven:Mist and Shadow Gameplay/Storyline
Gameplay

Storyline


A storyline is a narrative in the world of Haven that takes place over a fairly prolonged period with many individual events. Almost anyone can create a storyline, but they only become visible for those who become involved in one of the attached events. Plots, Schemes, Encounters and Operations can all be attached to a particular storyline. Once enough events have occurred in that particular storyline, it opens up the possibility of special finale plots.

A finale plot that is an adventure with a specified territory will allow for the full editing of that territory after the plot is finished by the Storyrunner. They can change the status of the territory, any of its text fields, alter the control levels of subfactions or even remove or add new subfactions to the territory. They can also transfer this power to someone else, such as the leader of the group that won the adventure. This power lasts for about two hours.

A finale plot of any other type will have crisis approval, and will allow for a full supernatural plot to take place in Haven.


Syntax : storyline add (title of storyline)
Example : storyline add A Gaggle of Gifted
Makes a new storyline.

Syntax : storyline list
Show the storylines you can currently see.

Syntax : storyline info (number)
See information on a storyline you are involved in.

Syntax : storyline dropout (number)
Leave a storyline.

Syntax : storyline coauthors (number)
Example : storyline coauthors 5
Amos Lofwyr Carter
Enter an editor where you can list other SRs you want to have the power to view/use this storyline. Each should be separated by a space.

Syntax : storyline finish (number)
Delete a storyline.

Syntax : storyline title (number) (new title)
Example : storyline title 23 A Frolic of Faeborn
Assigns a new title to the storyline.

Syntax : storyline description (number)
Enter an editor to write the description of the storyline.

Syntax : storyline invite (number) (room/person)
Example : storyline invite 4 bishop
storyline invite 1 room
Join a particular person or everyone in the room you're in into the storyline.

Syntax : storyline message (number) (message)
Example : storyline message 5 There's a news report about the Gardner Farm you visited the other night with your friends, involving some sort of illness with the livestock.
Sends a message to everyone involved in the storyline.

Syntax : storyline timeline (number) (message)
Example : storyline timeline 2 A skirmish erupts in Westrend between local Wildlings, their friends, and the Illarin Empire over the control of a gatehouse.
Appends the storyline's timeline and sends a message to everyone involved in it.

Syntax : storyline ascend (character)
If at
200% power, grants the specified character the ability to go up a tier the next time they complete a catastrophe scheme if they have enough karma to do so. To qualify to ascend, most of the power needs to come from plots with your character as the mastermind. The storyidea should also include references to the mastermind in the information.

Syntax : storyline tyrant (character)
If at
335% power, grants the specified character tyrannical powers in Haven: the ability to use breaksanctuary on anybody and order commitments for 1/40th of their typical cost. This makes the tyrant vulnerable to psychic operations.


[Related Commands]:

Syntax : storyidea storyline (storyidea number) (storyline title)
Example : storyidea storyline 3 A Gaggle of Gifted
Make a storyidea part of a storyline.

Syntax : storyidea finale
Nominate a storyidea being a finale.

Syntax : encounter storyline (title)
Example : encounter storyline A Frolic of Faeborn
Sets the storyline your current encounter will be part of.

Syntax : operation storyline (title)
Example : operation storyline A Dearth of Demigods
Sets the storyline the operation will be part of.

Syntax : scheme storyline (title)
Example : scheme storyline A Whole Bunch of Werewolves
Sets the storyline the scheme will be part of.

Syntax: Storyline ascend eidilon (character)
If at 150% power, and the mastermind is the leader of the Eidolon's cult, and the cult controls at least three territories the Eidolon ascends to a higher level of power and influence and the cult leader gets to create an anniversary for the event.

Syntax: Storyline destroy eidilon (character)
If at 150% power, and the mastermind is the leader of the Eidolon's sect, and the sect controls at least three territories the Eidolon is destroyed and the sect leader gets to create an anniversary for the event.

See Also

Crisis
Storyidea
Tyrants