\ Haven:Mist and Shadow Gameplay/Vampire Mechanics
Gameplay

Vampire Mechanics


Constitution:
Vampires are immune to critical wounds. A critical wound for a vampire is
essentially a severe wound, though markedly closer to death than one.

Vampire Blood:
Vampires can use the
giveblood command to produce a glass of their blood,
which can be used to put a victim in a suggestible state
See help vampire
blood
for more information.

Vampire Feeding:
Syntax: bite (victim) (mild/severe/critical/fatal)
Bite your target, if they aren't helpless you can only use the mild form of
the bite and must put them into a trance first. See help trance for more
information. Vampires transfer some of the victim's lifeforce to themselves
when they bite, humans are much better sources of this than supernaturals,
and virgins are even better than most humans. There are limits to how much
life force a vampire can take themselves to when biting lower tier
characters however.

Daylight Penalties:
Vampires receive penalties during the day to their effective life force.
This is worse the closer it is to noon and the more exposed the vampire is
to the sun. Being indoors, away from windows and well covered up is
generally their best defense. The stat Sunlight resistance can help to
reduce the effects of the daylight weaknesss.

Sire Relationship:
Vampires can enter into a sire relationship with each other. Sires can use
Scry to see briefly through the eyes of those they've turned, and receive
bonuses to using hypnosis and supernatural influence on them. See help
turn for more information on how to sire a vampire.

Vampire Age:
Vampires appear 1 year older for every 100 years of age.

Vampire Lifeforce:
Vampire life force degenerates slower, but will only recover up to 90% on
it's own, and will decay slowly if above that value forcing vampires to rely
on feeding to keep it higher. Vampires who feed on animals life force won't
regenerate above 75%.

Vampire Resiliance:
The amount of damage a vampire can take in any round from PCs is is capped
at 60 for those without armor and 40 for those with it. With the remaining
damage going through to stagger. This does not apply to attacks with
shotguns, long blades and blunt weapons, or to attacks with weapons loaded
with incendiary rounds. Or to attacks from shifted werewolves. Attacks
from shifted werewolves additionally can convert some of the vampire's
stagger into bonus damage when they attack.

Wooden Weapons:
Vampires suffer additional stagger when struck with weapons augmented with wood.

See Also

Bite
Blood?
Blood Bond?
Giveblood
Grappling
Imprint
Relationship
Striking
Sunlight Resistance
Toughness?
Vampires
Vampire Blood
Turn