\ Haven:Mist and Shadow Gameplay/Object Types
Gameplay

Object Types

Object types cannot be customized outside of initially placing an item in stock by a shop owner. Various item types can be found around grid. See help shops and help customize for more information.

Certain objects used for various coded purposes, including ability objects, can be found in help special objects.

Clothing:

  The clothing type item can be worn, covering body parts. See help clothing.
  Clothing must be customized at a tailor, which is any shop that sells clothes.

Jewelry:

  The jewelry type can be worn and never covers body parts. See help clothing.
  Jewelry must be customized at a jeweler, which is any shop that sells jewelry.

Bag:

  Bags are the only type of container item in game. Bags cannot be put inside
  one another. Small bags have less overall capacity than large bags. Bags must
  be customized at a tailor.

Weapon:

  The weapon type is used for the melee disciplines requiring a weapon. Blunt
  Weapons and Long Blades require large weapons. Short Blades require
  a small weapon. Weapons must be customized at a workshop, which is any shop
  that sells guns or weapons.

  Visible weapons will cause public alarm.

Gun:

  The gun type is used for ranged disciplines requiring a weapon. Bows, Carbines,
  Rifles, and shotguns all use large gun types. Pistols use small guns. Guns
  must be must be customized at a workshop, which is any shop that sells guns or
  weapons.

  Visible guns will cause public alarm.

Armor:

  Armor is used for armored disciplines, adding to your character's effective HP
  when worn. Ballistic Armor and Medieval Armor both require an armor item.
  Armor can be customized at a tailor or at a workshop.

  Visible armor will cause public alarm.

Phone:

  A phone can be used to call and text, and can also be traced or jammed. See
  help phones for more information. Phones must be customized at a jeweler.

Food:

  Food can aid in fatigue recovery. It can be consumed one bite at a time with
  the eat command, or entirely with the devour command. Food can be customized
  anywhere. Certain drugs can be added to food with the pour command.

Drink:

  Drinks can aid in fatigue recovery. It can be consumed one sip at a time with
  the drink command, or entirely with the chug command. Drinks can be customized
  anywhere. Certain drugs can be added to drinks with the pour command.

Drugs:

  The specialized drugs listed in help drugs cannot be replicated in a player-
  run shop. The drug type can be used to mimic other medical and street drugs.
  Drug items have an imprint field which works like a typical imprint. Drugs
  can be customized anywhere.

Furniture:

  Furniture is a special type of item that cannot be easily moved from a place
  once dropped, requiring the lift command and set permissions to a property in
  order to remove. Furniture can be used with the sit and rest commands. It can
  be customized at a tailor.

Flashlight:

  Flashlights allow characters who otherwise cannot see in the dark to do so.
  They must be out of the inventory with the hold or wear commands, and can
  be activated with the use command. Flashlights must be replaced with a new
  item when they run out of batteries.

Umbrella:

  Umbrellas will protect your character and his clothes from getting wet. They
  must be out of the inventory with the hold or wear command, and can be
  activated with the use command. Umbrellas can be customized anywhere.

Perfume:

  Perfume adds a scent line to your character's description and can give a boost
  to his attractiveness score. Perfume is sprayed on with the use command. It
  can be customized anywhere.

Game:

  Games will produce a random echo when activated with the use command. To
  edit the possible echos use customize (object) playlist with each new
  line being a different option.

Playback:

  Playback items produce an echo in sequence whenever activated with the use
  command. To edit the echoes use customize (object) playlist with each
  new line being played in sequence. Objects will loop once they reach the end.