Gameplay
Object types cannot be customized outside of initially placing an item in stock
by a shop owner. Various item types can be found around grid. See help shops and
help customize for more information.
Certain objects used for various coded purposes, including ability objects, can
be found in help special objects.
Clothing:
The clothing type item can be worn, covering body parts. See help clothing.
Clothing must be customized at a tailor, which is any shop that sells clothes.
Jewelry:
The jewelry type can be worn and never covers body parts. See help clothing.
Jewelry must be customized at a jeweler, which is any shop that sells jewelry.
Bag:
Bags are the only type of container item in game. Bags cannot be put inside
one another. Small bags have less overall capacity than large bags. Bags must
be customized at a tailor.
Weapon:
The weapon type is used for the melee disciplines requiring a weapon. Blunt
Weapons and Long Blades require large weapons. Short Blades require
a small weapon. Weapons must be customized at a workshop, which is any shop
that sells guns or weapons.
Visible weapons will cause public alarm.
Gun:
The gun type is used for ranged disciplines requiring a weapon. Bows, Carbines,
Rifles, and shotguns all use large gun types. Pistols use small guns. Guns
must be must be customized at a workshop, which is any shop that sells guns or
weapons.
Visible guns will cause public alarm.
Armor:
Armor is used for armored disciplines, adding to your character's effective HP
when worn. Ballistic Armor and Medieval Armor both require an armor item.
Armor can be customized at a tailor or at a workshop.
Visible armor will cause public alarm.
Phone:
A phone can be used to call and text, and can also be traced or jammed. See
help phones for more information. Phones must be customized at a jeweler.
Food:
Food can aid in fatigue recovery. It can be consumed one bite at a time with
the eat command, or entirely with the devour command. Food can be customized
anywhere. Certain drugs can be added to food with the pour command.
Drink:
Drinks can aid in fatigue recovery. It can be consumed one sip at a time with
the drink command, or entirely with the chug command. Drinks can be customized
anywhere. Certain drugs can be added to drinks with the pour command.
Drugs:
The specialized drugs listed in help drugs cannot be replicated in a player-
run shop. The drug type can be used to mimic other medical and street drugs.
Drug items have an imprint field which works like a typical imprint. Drugs
can be customized anywhere.
Furniture:
Furniture is a special type of item that cannot be easily moved from a place
once dropped, requiring the lift command and set permissions to a property in
order to remove. Furniture can be used with the sit and rest commands. It can
be customized at a tailor.
Flashlight:
Flashlights allow characters who otherwise cannot see in the dark to do so.
They must be out of the inventory with the hold or wear commands, and can
be activated with the use command. Flashlights must be replaced with a new
item when they run out of batteries.
Umbrella:
Umbrellas will protect your character and his clothes from getting wet. They
must be out of the inventory with the hold or wear command, and can be
activatd with the use command. Umbrellas can be customized anywhere.
Perfume:
Perfume adds a scent line to your character's description and can give a boost
to his attractiveness score. Perfume is sprayed on with the use command. It
can be customized anywhere.
Game:
Games will produce a random echo when activated with the use command. To
edit the possible echos use customize (object) playlist with each new
line being a different option.
Playback:
Playback items produce an echo in sequence whenever activated with the use
command. To edit the echoes use customize (object) playlist with each
new line being played in sequence. Objects will loop once they reach the end.
Customize
Shops?
Special Objects
Object Types
Object types cannot be customized outside of initially placing an item in stock
by a shop owner. Various item types can be found around grid. See help shops and
help customize for more information.
Certain objects used for various coded purposes, including ability objects, can
be found in help special objects.
Clothing:
The clothing type item can be worn, covering body parts. See help clothing.
Clothing must be customized at a tailor, which is any shop that sells clothes.
Jewelry:
The jewelry type can be worn and never covers body parts. See help clothing.
Jewelry must be customized at a jeweler, which is any shop that sells jewelry.
Bag:
Bags are the only type of container item in game. Bags cannot be put inside
one another. Small bags have less overall capacity than large bags. Bags must
be customized at a tailor.
Weapon:
The weapon type is used for the melee disciplines requiring a weapon. Blunt
Weapons and Long Blades require large weapons. Short Blades require
a small weapon. Weapons must be customized at a workshop, which is any shop
that sells guns or weapons.
Visible weapons will cause public alarm.
Gun:
The gun type is used for ranged disciplines requiring a weapon. Bows, Carbines,
Rifles, and shotguns all use large gun types. Pistols use small guns. Guns
must be must be customized at a workshop, which is any shop that sells guns or
weapons.
Visible guns will cause public alarm.
Armor:
Armor is used for armored disciplines, adding to your character's effective HP
when worn. Ballistic Armor and Medieval Armor both require an armor item.
Armor can be customized at a tailor or at a workshop.
Visible armor will cause public alarm.
Phone:
A phone can be used to call and text, and can also be traced or jammed. See
help phones for more information. Phones must be customized at a jeweler.
Food:
Food can aid in fatigue recovery. It can be consumed one bite at a time with
the eat command, or entirely with the devour command. Food can be customized
anywhere. Certain drugs can be added to food with the pour command.
Drink:
Drinks can aid in fatigue recovery. It can be consumed one sip at a time with
the drink command, or entirely with the chug command. Drinks can be customized
anywhere. Certain drugs can be added to drinks with the pour command.
Drugs:
The specialized drugs listed in help drugs cannot be replicated in a player-
run shop. The drug type can be used to mimic other medical and street drugs.
Drug items have an imprint field which works like a typical imprint. Drugs
can be customized anywhere.
Furniture:
Furniture is a special type of item that cannot be easily moved from a place
once dropped, requiring the lift command and set permissions to a property in
order to remove. Furniture can be used with the sit and rest commands. It can
be customized at a tailor.
Flashlight:
Flashlights allow characters who otherwise cannot see in the dark to do so.
They must be out of the inventory with the hold or wear commands, and can
be activated with the use command. Flashlights must be replaced with a new
item when they run out of batteries.
Umbrella:
Umbrellas will protect your character and his clothes from getting wet. They
must be out of the inventory with the hold or wear command, and can be
activatd with the use command. Umbrellas can be customized anywhere.
Perfume:
Perfume adds a scent line to your character's description and can give a boost
to his attractiveness score. Perfume is sprayed on with the use command. It
can be customized anywhere.
Game:
Games will produce a random echo when activated with the use command. To
edit the possible echos use customize (object) playlist with each new
line being a different option.
Playback:
Playback items produce an echo in sequence whenever activated with the use
command. To edit the echoes use customize (object) playlist with each
new line being played in sequence. Objects will loop once they reach the end.
See Also
ClothingCustomize
Shops?
Special Objects