New HavenForumsGame DiscussionSo The Wild Hunt Just Hit (Again)
- This topic has 4 replies, 3 voices, and was last updated 2 hours, 9 minutes ago by
Evermore.
-
AuthorPosts
-
This is going to be the end of the game, no? Who else got grabbed. I don’t think I’ve the motivation to pretend I’m enjoying this forced reset, before even being able to actually start my character, to begin exploring any roleplay, before being able to begin understanding combat or society stuff. Don’t feel like making a new character from scrap, especially given the effort put into stuff like clothes, home, the store.
We barely have anyone left playing. It took me months to scrape together around 10k RPXP. This reset will make it cost several months just to get back to where I was. There’s not enough people around to actually engage in roleplay, and so earn any good sum of RPXP with. There is nobody around during my prime playtimes to realistically keep toggling patrols and look for stuff like encounters to get any karma back, either.
Can anyone give me a good reason to stick around? Escaping this shit will mean I’m locked to tier 1 for 2 months. And I just wanted to start trying combat. I’m not going to bother as a tier 1. Nothing to fight for. I can’t gain shit. I won’t be able to make any decent contribution other than a rat’s cut-up bits. That won’t push the 63rd out, the only objective most of those around seem to be playing for.
This stuff should have been put on hold until there’s an actual playerbase again…
Not playing right now to be clear – I figured I am not really the target audience and kind of gradually left – but I think the answer is really simple.
If you’re having fun, keep having fun.
If you’re not having fun and you don’t see anything quick you can do to have fun, move on. Plenty of fun things out in the world.
Probably so long as there’s people having fun, all is well. But stuff like statistics is all sideshow to your enjoyment. It’s tools. If you’re looking at the numbers to the point it ruins your enjoyment, stop looking at the numbers. If you’re not enjoying yourself overall……
I feel the same new char wise by the way. A haven character is a massive amount of effort. I am not motivated to play again because of the game – I am solely because I put so much effort in and I feel bad letting it slip. Sometimes Haven is really beautiful, but it’s hard to experiment or try something fresh when everything comes with a workload. Even just coming back having to find RP partners again and praying I don’t end up disliking it this time…
I do wonder though, what do people love about Haven at this point? And perhaps more aptly, what do you love about Haven?
I was grabbed by the Wild Hunt. I was not supposed to be grabbed based on the timers that were given, as I was also for the Winter one.
I like the customization and the ability to create my own little story with its own little things.
I do not like the Wild Hunt. I was preparing and setting up story to come up along the way, which this Wild Hunt just ruins as I can no longer do all the things I had intended to do. I go by my moods. It can take two/three months before I am motivated again. It’s not even been four weeks since I recovered my modifier, was able to recover it and now I lost it again.
It’s a mix of potential and the player’s passions I’ve seen. Haven seems to grant players quite a lot of creative freedom, when it comes to item customization, character potential, and there’s so much one can envision as potential storylines and plot arcs. And most of the people I have spoken to that still play seem to be quite passionate about Haven, too, and in my experience that shows there is still something worth sticking around for. People who are invested in their stories, their characters, the overhanging atmosphere of Haven (which also feels quite unique).
I don’t play it too actively. Haven’t had the chance to, really. I have been around at first mostly hoping to see people return after hiatuses once that first Wild Hunt took a lot of the playerbase. But they didn’t seem to come back. Then a few weeks ago, we were seeing an upsurge of players hopping on, too, just before I went on a work vacation. Talking seeing around 10-15 people online during the game’s evening hours, which looked promising. I kind of sit around, work on a few things every now and then, and just keep myself available just in case someone is actually around to roleplay during my hours. I’ll be busy on another monitor, or Haven ends up tucked behind a few tabs or applications.
I came here after trying several other MU*s. Some of the Iron Realms ones. Some MU*s that are solely about combat. Some MU*s with worlds of different genres, such as sci-fi. Haven just kind of clicked as a concept. And I’m still hoping I didn’t arrive at the worst time, and will be here when the ship is sinking. Genuinely.
I’d love to actually be able to try leave a bit of a mark on the town. Even if it’s just having made a few shops, or inspiring a single other person to join me in this society I picked, or having helped play along/write a story people could experience. That’s what I was gearing up for, just before the warnings of yet another Wild Hunt hit me, and that motivation kind of faded. At first, I was just tentatively hovering around, preying that March would not be the month my character gets nabbed and that tiny bit of progress I managed to make gets completely reset and taken from me. It seemed fine. So I was just about ready to invest again, come April, and.. well.. Today happened.
I was today years old when I found out the Wild Hunt is probably bugged, grabbing people who were already grabbed the last hunt, or my own character who isn’t established in the slightest, or likely even old enough to get grabbed. I’m genuinely hoping it is indeed a bug of sorts, that this can get fixed quickly. But I don’t know if I’ve the fortitude to wait for ten weeks just to be able to be a tier 2.
And I share Lykaia’s sentiment here. Nothing about the Hunt drives roleplay, interaction, engagement. It doesn’t really promote rotating a character in the slightest. Even at 7 months, that is hardly enough to get a character started, to meet people, to make friends and other connections, to establish yourself in a group, and meaningfully progress some story. It’s just there to stick a metal rod between your wheel’s spokes. It takes progress away from you. It punishes you for spending time/investing time in a game about roleplay narratives, whether of conflict or of personal growth/corruption/etc.
I understand what its intent is. But it is clearly not working, or what anyone desires. It actively works to kill the motivation and mood of the players. What do you get in return? An option to reroll your character or start a new one. And a golden acorn, to buff your karma/RPXP gains, when there’s already not a soul around to even gain either resource with. Not exactly what I call a good example of a stick-and-carrot method.
-
AuthorPosts
- You must be logged in to reply to this topic.

