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in reply to: Old Haven Features #30408
H7 style real weather tracking and H7 style myHaven.
Sorry I’m blind 😔😔😔
in reply to: Old Haven Features #30407Noctoliths sound interesting and I look forward to seeing them in play. A few questions I had, if you’re taking them…
- Will buildings in the outer woods be subject to reclamation?
- Will MyHaven be backported?
- Will we be allowed to play the direct relatives (siblings/offspring) of the matriarchs/patriarchs with them being animated NPCs?
- Does the H7 storyrunner system being backported mean that your character must be present for storyrunning, rather than an invisible shell?
in reply to: Haven Redux #30398Hi! I’m not looking for anyone to champion my opinion, but since we’re here, I’m hugely interested in the redux idea. Just so we’re all clear.
in reply to: Haven Redux #30294I made a little list of the things I liked from the iterations I’ve played. With the idea of certain features being ported over to whatever comes out of it, these are I think the things I’d like to see the most.
H5:
- Nonreligious player factions. The scope was wide and the variety was fun, from biker gangs to god cults to simple clubhouses.
- Storyrunning without your own character necessarily being involved. (Applies to H6 too but still)
- Playable Higher Powers rather than Eidolons
H6:
- Cults as a faction type, though I wasn’t huge on Sects as the opposing force. I’d rather have secular factions and cult factions.
- Tier caps on more impactful stats like Contacts
- The Founding Family system additions with family secrets
- MyHaven as a whole
H7:
- Lieutenant guests as a less killy alternative to living nightmares
- Census command, checking where the game is healthy and where it’s struggling
- Custom melee discipline
in reply to: Haven Redux #30272I’d be really interested in taking things back to small town Haven, regardless of iteration. I played five and six and would love to play either of them again.
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