Gameplay
Powers are one of the things that set supernatural bloodlines apart from mere humans; they are manifestations of either supernatural power in general or of the inherent strengths of a given bloodline. In general, powers are not restricted solely by tier -- what is accessible to a tier 3 demigod may be accessible to a tier 2 demonborn, or may perhaps only be available to certain subtypes of demigods. All the powers listed below have their own helpfile, but here is a short summary of each for quick reference. Powers that require specific non-angelic foci that would still be available to angels are not listed.
[Angelborn Innates]:
You may only select one innate ability.
Fleet of Foot: You move faster in and out of combat.
Guardian Angel: You take less combat damage protecting others.
Soothing Aura: You help others around you heal faster.
[Angelborn Tier One]:
Acute Hearing: Especially keen hearing. Can hear from more rooms away.
Acute Sight: Especially keen vision.
Acute Smell: Especially keen smell; can track others by scent.
Hypnotism: Level one hypnotism allows supernaturals to place people in a trance.
Lightup: You illuminate a darkened room with your presence.
Obfuscate: Hides your supernatural aura; you will always appear human.
Pathing: The ability to use travel pathing to access rooms on roomlist.
Regeneration: Level one regeneration allows faster recovery from basic and severe wounds.
[Angelborn Tier Two]:
Hypnotism: Level two hypnotism allows infliction of amnesia and simple instructions.
Super Jumping: Angelborn Champion only; the ability to jump far, land without harm, and close gaps in combat.
Psychic Persuasion: The ability to subtly persuade others to do your bidding via psychic pressures.
[Angelborn Tier Three]:
Ageless: You become immortal and stop aging.
Branding: A semi-permanent means of marking your property or thralls that grants powers over them.
Hypnotism: Level three and four hypnotism allows body, triggered, and locked instructions.
Night Vision: The ability to see in darkness.
[Angelborn Tier Four]:
Glide: Angelic Champion 4 AND Super Jumping; when used in combat, enables three rounds of flight.
Super Jumping: The ability to jump far, land without harm, and close gaps in combat.
[Angelborn Combat Abilities]:
Angelic Combat: Angelborn Champion only; primarily the manipulation of fire and light.
[Angelborn Legendaries]:
Blurring Speed: Angelborn Champion 3 AND Running 3; doubles running speed, including to over 5.
Wings: Freed Angel (T5) only; free flight whenever your upper back is exposed, in combat and out.
[Last edited August 16, 2021]
Demonborn Powers
Faeborn Powers
Vampire Powers
Werewolf Powers
Angelborn Powers
Powers are one of the things that set supernatural bloodlines apart from mere humans; they are manifestations of either supernatural power in general or of the inherent strengths of a given bloodline. In general, powers are not restricted solely by tier -- what is accessible to a tier 3 demigod may be accessible to a tier 2 demonborn, or may perhaps only be available to certain subtypes of demigods. All the powers listed below have their own helpfile, but here is a short summary of each for quick reference. Powers that require specific non-angelic foci that would still be available to angels are not listed.
[Angelborn Innates]:
You may only select one innate ability.
Fleet of Foot: You move faster in and out of combat.
Guardian Angel: You take less combat damage protecting others.
Soothing Aura: You help others around you heal faster.
[Angelborn Tier One]:
Acute Hearing: Especially keen hearing. Can hear from more rooms away.
Acute Sight: Especially keen vision.
Acute Smell: Especially keen smell; can track others by scent.
Hypnotism: Level one hypnotism allows supernaturals to place people in a trance.
Lightup: You illuminate a darkened room with your presence.
Obfuscate: Hides your supernatural aura; you will always appear human.
Pathing: The ability to use travel pathing to access rooms on roomlist.
Regeneration: Level one regeneration allows faster recovery from basic and severe wounds.
[Angelborn Tier Two]:
Hypnotism: Level two hypnotism allows infliction of amnesia and simple instructions.
Super Jumping: Angelborn Champion only; the ability to jump far, land without harm, and close gaps in combat.
Psychic Persuasion: The ability to subtly persuade others to do your bidding via psychic pressures.
[Angelborn Tier Three]:
Ageless: You become immortal and stop aging.
Branding: A semi-permanent means of marking your property or thralls that grants powers over them.
Hypnotism: Level three and four hypnotism allows body, triggered, and locked instructions.
Night Vision: The ability to see in darkness.
[Angelborn Tier Four]:
Glide: Angelic Champion 4 AND Super Jumping; when used in combat, enables three rounds of flight.
Super Jumping: The ability to jump far, land without harm, and close gaps in combat.
[Angelborn Combat Abilities]:
Angelic Combat: Angelborn Champion only; primarily the manipulation of fire and light.
[Angelborn Legendaries]:
Blurring Speed: Angelborn Champion 3 AND Running 3; doubles running speed, including to over 5.
Wings: Freed Angel (T5) only; free flight whenever your upper back is exposed, in combat and out.
[Last edited August 16, 2021]
See Also
Demigod PowersDemonborn Powers
Faeborn Powers
Vampire Powers
Werewolf Powers