Gameplay
Powers are one of the things that set supernatural bloodlines apart from mere humans; they are manifestations of either supernatural power in general or of the inherent strengths of a given bloodline. In general, powers are not restricted solely by tier -- what is accessible to a tier 3 demigod may be accessible to a tier 2 demonborn, or may perhaps only be available to certain subtypes of demigods. All the powers listed below have their own helpfile, but here is a short summary of each for quick reference. Powers that require specific non-faeborn foci that would still be available to faeborn are not listed.
[Faeborn Innates]:
You may only select one innate ability.
Floral Blessing: You may bless the area around you to spontaneously grow flowers.
Luck Changing: You may bless or curse someone to bestow good or bad luck upon them.
Mershifter: When you enter deep water, you automatically become a merperson.
Sense Weakness: When you look at someone, you can see if they are wounded or suffering from certain debuffs.
Song of the Sirens: You may sing to lower the defence of others around you to psychic persuasion.
[Faeborn Tier One]:
Acute Hearing: Especially keen hearing. Can hear from more rooms away.
Acute Sight: Especially keen vision.
Acute Smell: Especially keen smell; can track others by scent.
Hypnotism: Level one hypnotism allows supernaturals to place people in a trance.
Obfuscate: Hides your supernatural aura; you will always appear human.
Pathing: The ability to use travel pathing to access rooms on roomlist.
Regeneration: Level one regeneration allows faster recovery from basic and severe wounds.
[Faeborn Tier Two]:
Hypnotism: Level two hypnotism allows infliction of amnesia and simple instructions.
Psychic Persuasion: The ability to subtly persuade others to do your bidding via psychic pressures.
Shapeshifting: Fae Knight only; allows shapeshifting into animals.
[Faeborn Tier Three]:
Ageless: You become immortal and stop aging.
Aura Shifting: Fae Knight 3: your clothes and items come with you when you size down into a small creature.
Branding: A semi-permanent means of marking your property or thralls that grants powers over them.
Hypnotism: Level three and four hypnotism allows body, triggered, and locked instructions.
Night Vision: The ability to see in darkness.
[Faeborn Tier Four]:
Fluid Shifting: Fae Knight 4; take less combat damage after shifting, and no shifting cooldown period.
Meta Shifting: You gain some powers and traits of your main animal form while in human shape.
Super Jumping: The ability to jump far, land without harm, and close gaps in combat.
[Faeborn Combat Abilities]:
Biokinesis: Fae Knight only; melee and defence enhancement.
[Faeborn Legendaries]:
Monstrous Shifting: Fae Knight 3; unlocks monstrous size for shapeshifted creatures.
Mythological Shifting: Fae Knight 3; unlocks mythological (extinct/fictional) shapeshifted creatures.
[Last edited January 5, 2022]
Demigod Powers
Demonborn Powers
Vampire Powers
Werewolf Powers
Faeborn Powers
Powers are one of the things that set supernatural bloodlines apart from mere humans; they are manifestations of either supernatural power in general or of the inherent strengths of a given bloodline. In general, powers are not restricted solely by tier -- what is accessible to a tier 3 demigod may be accessible to a tier 2 demonborn, or may perhaps only be available to certain subtypes of demigods. All the powers listed below have their own helpfile, but here is a short summary of each for quick reference. Powers that require specific non-faeborn foci that would still be available to faeborn are not listed.
[Faeborn Innates]:
You may only select one innate ability.
Floral Blessing: You may bless the area around you to spontaneously grow flowers.
Luck Changing: You may bless or curse someone to bestow good or bad luck upon them.
Mershifter: When you enter deep water, you automatically become a merperson.
Sense Weakness: When you look at someone, you can see if they are wounded or suffering from certain debuffs.
Song of the Sirens: You may sing to lower the defence of others around you to psychic persuasion.
[Faeborn Tier One]:
Acute Hearing: Especially keen hearing. Can hear from more rooms away.
Acute Sight: Especially keen vision.
Acute Smell: Especially keen smell; can track others by scent.
Hypnotism: Level one hypnotism allows supernaturals to place people in a trance.
Obfuscate: Hides your supernatural aura; you will always appear human.
Pathing: The ability to use travel pathing to access rooms on roomlist.
Regeneration: Level one regeneration allows faster recovery from basic and severe wounds.
[Faeborn Tier Two]:
Hypnotism: Level two hypnotism allows infliction of amnesia and simple instructions.
Psychic Persuasion: The ability to subtly persuade others to do your bidding via psychic pressures.
Shapeshifting: Fae Knight only; allows shapeshifting into animals.
[Faeborn Tier Three]:
Ageless: You become immortal and stop aging.
Aura Shifting: Fae Knight 3: your clothes and items come with you when you size down into a small creature.
Branding: A semi-permanent means of marking your property or thralls that grants powers over them.
Hypnotism: Level three and four hypnotism allows body, triggered, and locked instructions.
Night Vision: The ability to see in darkness.
[Faeborn Tier Four]:
Fluid Shifting: Fae Knight 4; take less combat damage after shifting, and no shifting cooldown period.
Meta Shifting: You gain some powers and traits of your main animal form while in human shape.
Super Jumping: The ability to jump far, land without harm, and close gaps in combat.
[Faeborn Combat Abilities]:
Biokinesis: Fae Knight only; melee and defence enhancement.
[Faeborn Legendaries]:
Monstrous Shifting: Fae Knight 3; unlocks monstrous size for shapeshifted creatures.
Mythological Shifting: Fae Knight 3; unlocks mythological (extinct/fictional) shapeshifted creatures.
[Last edited January 5, 2022]
See Also
Angelborn PowersDemigod Powers
Demonborn Powers
Vampire Powers
Werewolf Powers