Gameplay
Levels: 0, 1, 2
Requirements : Rank 1 requires Elemental Magic 1
Rank 2 requires Elemental Magic 2
[Rank One]:
Chill : Unspecified range; the target is weakened for one round. More effective in cold weather.
Roleplay : You can cause objects to rapidly cool by up to 15C (27F).
If target is under the effects of Sweat, removes Sweat and doesn't apply weaken.
Consumes your attack for one round.
Reinforce : Unspecified range; the target's armor is reinforced with ice drawn from the air. Slows movement, but grants 30% damage resistance if armor's worn.
Roleplay : You can reinforce objects with ice drawn from the air.
If target is under the effects of Burnarmor, removes them.
Consumes your attack for one round.
Colddiscipline : Unspecified range; the target does increased damage with ranged weapons but is slowed.
Roleplay : You can still your autonomic system temporarily.
Consumes your attack for one round.
[Rank Two]:
Stickweapons : Unspecified range; the target is unable to effectively use unwielded weapon disciplines for two rounds if they did not use them the previous round.
Roleplay : You can temporarily freeze weapons into their holsters and sheaths.
Consumes your attack for one round.
Coldsnap : Unspecified range; the target cannot attack or move for one round.
Roleplay : You can turn small amounts of water to ice instantly.
Only usable outdoors in the rain.
Consumes your attack for one round.
All abilities require a magical focus.
[Last edited March 24, 2022]
Channelpositive
Channelnegative
Magical Focus
Cryomancy
Levels: 0, 1, 2
Requirements : Rank 1 requires Elemental Magic 1
Rank 2 requires Elemental Magic 2
[Rank One]:
Chill : Unspecified range; the target is weakened for one round. More effective in cold weather.
Roleplay : You can cause objects to rapidly cool by up to 15C (27F).
If target is under the effects of Sweat, removes Sweat and doesn't apply weaken.
Consumes your attack for one round.
Reinforce : Unspecified range; the target's armor is reinforced with ice drawn from the air. Slows movement, but grants 30% damage resistance if armor's worn.
Roleplay : You can reinforce objects with ice drawn from the air.
If target is under the effects of Burnarmor, removes them.
Consumes your attack for one round.
Colddiscipline : Unspecified range; the target does increased damage with ranged weapons but is slowed.
Roleplay : You can still your autonomic system temporarily.
Consumes your attack for one round.
[Rank Two]:
Stickweapons : Unspecified range; the target is unable to effectively use unwielded weapon disciplines for two rounds if they did not use them the previous round.
Roleplay : You can temporarily freeze weapons into their holsters and sheaths.
Consumes your attack for one round.
Coldsnap : Unspecified range; the target cannot attack or move for one round.
Roleplay : You can turn small amounts of water to ice instantly.
Only usable outdoors in the rain.
Consumes your attack for one round.
All abilities require a magical focus.
[Last edited March 24, 2022]
See Also
AbilitiesChannelpositive
Channelnegative
Magical Focus