Gameplay
Players are able to build their own housing in Haven by either using the develop
command on an undeveloped area of land or by purchasing an existing house and
using the decorate command to suit their needs.
Additional information about static housing can be found in help houses.
Syntax: house list
Lists all houses built by characters and their status.
Syntax: house owned
Lists all houses owned by a character
Syntax: house info (number)
Displays details about a particular house.
Syntax: house buy (number)
Purchase a house that is for sale. It's not necessary to be on the property.
Syntax: house sell (number) (price)
Set a house for sale at a certain price. Set the price to 0 to take the house
off the market. It's not necessary to be on the property.
Syntax: house name (string)
Sets the name of a character's house as displayed in holdings. The name is
private and will not show up on house list.
Syntax: house roster
Displays everyone who has a housekey to the owner.
Syntax: house housekey (name)
Allows another character bypass all locks in the property. It is required for
house trust. The other character must be present.
Syntax: house lockchange (name)
Revokes a character's key.
Syntax: house trust (name)
Allows another character control over decorate commands as well as the ability
to edit house goods and housekeepers.
Syntax: house automaintain (number)
For properties in the forest that may suffer from encroachment this option
allows characters to set that repairmen will automatically fix such problems
for $50 each time.
Syntax: house utilities (number)
Properties in other worlds or the outer forest are off the grid, if characters
want them to have luxuries such as electricity and running water they will
have to pay extra to have these services arranged somehow, eg generators.
Syntax: House newaddress (Number)
Resets the address of the house in case the road name has changed.
decorate
develop
encroachment
holdings
houses
knock
repair
shop
lights
House
Players are able to build their own housing in Haven by either using the develop
command on an undeveloped area of land or by purchasing an existing house and
using the decorate command to suit their needs.
Additional information about static housing can be found in help houses.
Syntax: house list
Lists all houses built by characters and their status.
Syntax: house owned
Lists all houses owned by a character
Syntax: house info (number)
Displays details about a particular house.
Syntax: house buy (number)
Purchase a house that is for sale. It's not necessary to be on the property.
Syntax: house sell (number) (price)
Set a house for sale at a certain price. Set the price to 0 to take the house
off the market. It's not necessary to be on the property.
Syntax: house name (string)
Sets the name of a character's house as displayed in holdings. The name is
private and will not show up on house list.
Syntax: house roster
Displays everyone who has a housekey to the owner.
Syntax: house housekey (name)
Allows another character bypass all locks in the property. It is required for
house trust. The other character must be present.
Syntax: house lockchange (name)
Revokes a character's key.
Syntax: house trust (name)
Allows another character control over decorate commands as well as the ability
to edit house goods and housekeepers.
Syntax: house automaintain (number)
For properties in the forest that may suffer from encroachment this option
allows characters to set that repairmen will automatically fix such problems
for $50 each time.
Syntax: house utilities (number)
Properties in other worlds or the outer forest are off the grid, if characters
want them to have luxuries such as electricity and running water they will
have to pay extra to have these services arranged somehow, eg generators.
Syntax: House newaddress (Number)
Resets the address of the house in case the road name has changed.
See Also
automaintaindecorate
develop
encroachment
holdings
houses
knock
repair
shop
lights