Gameplay
Players are able to build and run their own shops in Haven by either using the
develop command on an undeveloped area of land or by purchasing an existing shop
and using the decorate command to suit their needs. Commands oriented toward
setting up goods require trust to be set by the business owner. Characters must
look at least eighteen years old to sign a lease.
Syntax: shop list
Lists all shops built by PCs and their status.
Syntax: shop owned
Lists all shops owned by a character.
Syntax: shop info (number)
Displays details about a particular shop.
Syntax: shop buy (number)
Purchase a shop that is for sale. You do not have to be on the property.
Syntax: shop sell (number) (price)
Set a shop for sale at a certain price. Set the price to 0 to take the shop
off the market. It is not necessary to be on the property.
Syntax: shop abandon (number)
Forfeits ownership of the shop and all ongoing maintenance attached.
Syntax: shop name (string)
Sets the name of a character's shop as displayed in holdings and shop list.
Syntax: shop industry (number) (industry)
Sets the industry of a character's shop. Shops without a set industry will be
penalized and earn less profit. It is not necessary to be on the property.
Syntax: shop roster
Displays everyone who has a shopkey to the owner.
Syntax: shop shopkey (name)
Allows another character to bypass all locks in the property. It is required
for shop trust. The other character must be present.
Syntax: shop lockchange (name)
Revokes a character's key.
Syntax: shop trust (name)
Allows another character control over decorate commands as well as the ability
to edit shop goods and shopkeepers.
Syntax: shop shopkeeper add (short description)
Adds a shopkeeper mob to the room in question. A shopkeeper is required to add
goods to the list. Only one shopkeeper can exist per room. You must shop save
for the shopkeeper to appear.
Syntax: shop shopkeeper remove
Removes the shopkeeper from the room.
Syntax: shop good list
Lists all existing goods that can be sold from the shop.
Syntax: shop good create (number)
This puts you in the customize buffer for shop objects. Note that you cannot
edit one aspect of a shop object at a time. Every time you use this command
over an existing object, you will be overwriting it with whatever is in the
buffer. Use Abort if you do not wish to do this.
Syntax: shop good delete (number)
Deletes the good from the good list.
Syntax: shop good add (number)
Adds the good in question to a shopkeeper's list.
Syntax: shop good remove (number)
Removes the most recently added good from the shopkeeper's list.
Syntax: shop save
Saves the shop and processes any changes that have been made. No changes will
be visible to shopkeepers or goods until this command has been used. This
command also purges everything that was on the floor.
Syntax: shop workers
Shows a list of all characters employed at a shop.
Syntax: shop fire (name)
Fires a character working in a shop. That character loses his next paycheck.
Syntax: decorate marketdoor (direction)
Flag a wall in your shop as elligible to be chosen as a secret entrance
to the goblin market.
Syntax: shop automaintain (number)
For properties in the forest that may suffer from encroachment this option
allows characters to set that repairmen will automatically fix such problems
for $50 each time.
Syntax: shop utilities (number)
Properties in other worlds or the outer forest are off the grid, if characters
want them to have luxuries such as electricity and running water they will
have to pay extra to have these services arranged somehow, eg generators.
Syntax: shop advertisement (number)
Enter an editor to write an advertisement for your shop, visible in shop info.
Syntax: shop newaddress (Number)
Resets the address of the shop in case the road name has changed.
customize
decorate
develop
encroachment
holdings
houses
industries
knock
object types
repair
Shop
Players are able to build and run their own shops in Haven by either using the
develop command on an undeveloped area of land or by purchasing an existing shop
and using the decorate command to suit their needs. Commands oriented toward
setting up goods require trust to be set by the business owner. Characters must
look at least eighteen years old to sign a lease.
Syntax: shop list
Lists all shops built by PCs and their status.
Syntax: shop owned
Lists all shops owned by a character.
Syntax: shop info (number)
Displays details about a particular shop.
Syntax: shop buy (number)
Purchase a shop that is for sale. You do not have to be on the property.
Syntax: shop sell (number) (price)
Set a shop for sale at a certain price. Set the price to 0 to take the shop
off the market. It is not necessary to be on the property.
Syntax: shop abandon (number)
Forfeits ownership of the shop and all ongoing maintenance attached.
Syntax: shop name (string)
Sets the name of a character's shop as displayed in holdings and shop list.
Syntax: shop industry (number) (industry)
Sets the industry of a character's shop. Shops without a set industry will be
penalized and earn less profit. It is not necessary to be on the property.
Syntax: shop roster
Displays everyone who has a shopkey to the owner.
Syntax: shop shopkey (name)
Allows another character to bypass all locks in the property. It is required
for shop trust. The other character must be present.
Syntax: shop lockchange (name)
Revokes a character's key.
Syntax: shop trust (name)
Allows another character control over decorate commands as well as the ability
to edit shop goods and shopkeepers.
Syntax: shop shopkeeper add (short description)
Adds a shopkeeper mob to the room in question. A shopkeeper is required to add
goods to the list. Only one shopkeeper can exist per room. You must shop save
for the shopkeeper to appear.
Syntax: shop shopkeeper remove
Removes the shopkeeper from the room.
Syntax: shop good list
Lists all existing goods that can be sold from the shop.
Syntax: shop good create (number)
This puts you in the customize buffer for shop objects. Note that you cannot
edit one aspect of a shop object at a time. Every time you use this command
over an existing object, you will be overwriting it with whatever is in the
buffer. Use Abort if you do not wish to do this.
Syntax: shop good delete (number)
Deletes the good from the good list.
Syntax: shop good add (number)
Adds the good in question to a shopkeeper's list.
Syntax: shop good remove (number)
Removes the most recently added good from the shopkeeper's list.
Syntax: shop save
Saves the shop and processes any changes that have been made. No changes will
be visible to shopkeepers or goods until this command has been used. This
command also purges everything that was on the floor.
Syntax: shop workers
Shows a list of all characters employed at a shop.
Syntax: shop fire (name)
Fires a character working in a shop. That character loses his next paycheck.
Syntax: decorate marketdoor (direction)
Flag a wall in your shop as elligible to be chosen as a secret entrance
to the goblin market.
Syntax: shop automaintain (number)
For properties in the forest that may suffer from encroachment this option
allows characters to set that repairmen will automatically fix such problems
for $50 each time.
Syntax: shop utilities (number)
Properties in other worlds or the outer forest are off the grid, if characters
want them to have luxuries such as electricity and running water they will
have to pay extra to have these services arranged somehow, eg generators.
Syntax: shop advertisement (number)
Enter an editor to write an advertisement for your shop, visible in shop info.
Syntax: shop newaddress (Number)
Resets the address of the shop in case the road name has changed.
See Also
automaintaincustomize
decorate
develop
encroachment
holdings
houses
industries
knock
object types
repair