Gameplay
Life Force Costs per level of Ritualism: 1: 21%, 2: 12%, 3: 9%, 4: 6%, 5: 4%
Syntax: Ritual scry (target) Cost: 25%
See through the target's eyes for a brief second.
Syntax: Ritual imprint (target) (message) Cost: 100%
Places a desire on the target, making them see You want to (message). For
some time afterwards depending on the strength of the ritual.
Syntax: Ritual dream (target) (world number) Cost: 60%
When the ritual finishes the target will fall asleep and the practioner
will enter their dreams, able to keep them unconscious and control those
dreams as if they had dream invaded them.
Syntax: Ritual dreamsnare (target) (world number) Cost: 100%
Similar to the dream ritual, but the victim is also snared.
Syntax: Ritual haunt (target) Cost: 80%
After casting the practioner can use the haunt command to send the target
visual and auditory hallucinations no matter where they are. They can
also see any RP they do while under the effects.
Syntax: Ritual dreambelief (target) (dreamworld #) Cost: 100%
This ritual will make the target believe that are their identity from that
particular dreamworld, they will also hallucinate all other PCs as their
identities from that same world if they are part of it. It has no effect on
people who are not part of that world.
Syntax: Ritual dreamidentity (target) (dreamworld #) (text) Cost: 150%
will make the target believe they are the specified identity from that
dreamworld, which can be any text and does not require the target to have
joined that world. It will also cause them to hallucinate all other PCs as
their identities from that world.
Syntax: Ritual trace (target) Cost: 50%
This ritual will identify the last person to cast a ritual on the target.
Syntax: Ritual bodyimprint (target) (message) Cost: 100%
This ritual with place a body compulsion on the target.
Protection Rituals
Property Rituals
Ghost Rituals
Antag Rituals
Temporal Rituals
Ritual
Ritualism
Incantation
Mental Rituals
Life Force Costs per level of Ritualism: 1: 21%, 2: 12%, 3: 9%, 4: 6%, 5: 4%
Syntax: Ritual scry (target) Cost: 25%
See through the target's eyes for a brief second.
Syntax: Ritual imprint (target) (message) Cost: 100%
Places a desire on the target, making them see You want to (message). For
some time afterwards depending on the strength of the ritual.
Syntax: Ritual dream (target) (world number) Cost: 60%
When the ritual finishes the target will fall asleep and the practioner
will enter their dreams, able to keep them unconscious and control those
dreams as if they had dream invaded them.
Syntax: Ritual dreamsnare (target) (world number) Cost: 100%
Similar to the dream ritual, but the victim is also snared.
Syntax: Ritual haunt (target) Cost: 80%
After casting the practioner can use the haunt command to send the target
visual and auditory hallucinations no matter where they are. They can
also see any RP they do while under the effects.
Syntax: Ritual dreambelief (target) (dreamworld #) Cost: 100%
This ritual will make the target believe that are their identity from that
particular dreamworld, they will also hallucinate all other PCs as their
identities from that same world if they are part of it. It has no effect on
people who are not part of that world.
Syntax: Ritual dreamidentity (target) (dreamworld #) (text) Cost: 150%
will make the target believe they are the specified identity from that
dreamworld, which can be any text and does not require the target to have
joined that world. It will also cause them to hallucinate all other PCs as
their identities from that world.
Syntax: Ritual trace (target) Cost: 50%
This ritual will identify the last person to cast a ritual on the target.
Syntax: Ritual bodyimprint (target) (message) Cost: 100%
This ritual with place a body compulsion on the target.
See Also
Enhancements RitualsProtection Rituals
Property Rituals
Ghost Rituals
Antag Rituals
Temporal Rituals
Ritual
Ritualism
Incantation