Gameplay
Levels: 0, 1, 2
Requirements : Rank 1 requires Natural Magic 1, or 3 with Nature Mancing
Rank 2 requires Natural Magic 2, or 4 with Nature Mancing
[Rank One]:
Gust : Unspecified range; Target cannot effectively use bows or thrown weapons for one round, is slightly slowed, and cannot super jump or fly.
Roleplay : You can direct a brief gust of wind at someone.
Consumes your attack for one round.
Thickenair : Unspecified range; Characters within 5 distance of the target take and deal 50% less ranged damage.
Roleplay : You can thicken the air around you, slowing objects and distorting sound.
Consumes your attack for one round.
Wind : Unspecified range; The effects of Gust on everyone, friend and foe, except for the user. Lasts one round.
Roleplay : You can summon brief, potent winds when outdoors.
Consumes your attack for one round.
[Rank Two]:
Suffocate : Unspecified range; Target can attack or move next round, but not both. Not effective against vampires or gas mask wearers.
Roleplay : You can pull most of the air from someone's lungs temporarily.
Consumes your attack for one round.
Lightningstrike: Unspecified range; Random target within 15 range of the target will take 20% of their maximum defense as damage and be blinded.
Roleplay : You can summon a roughly aimed lightning strike from thunderclouds.
Only usable in rain, hail, snow, or very heavy cloud cover.
Consumes your attack for one round.
All abilities require a magical focus.
Channelpositive
Channelnegative
Magical Focus
Weather Mancing
Levels: 0, 1, 2
Requirements : Rank 1 requires Natural Magic 1, or 3 with Nature Mancing
Rank 2 requires Natural Magic 2, or 4 with Nature Mancing
[Rank One]:
Gust : Unspecified range; Target cannot effectively use bows or thrown weapons for one round, is slightly slowed, and cannot super jump or fly.
Roleplay : You can direct a brief gust of wind at someone.
Consumes your attack for one round.
Thickenair : Unspecified range; Characters within 5 distance of the target take and deal 50% less ranged damage.
Roleplay : You can thicken the air around you, slowing objects and distorting sound.
Consumes your attack for one round.
Wind : Unspecified range; The effects of Gust on everyone, friend and foe, except for the user. Lasts one round.
Roleplay : You can summon brief, potent winds when outdoors.
Consumes your attack for one round.
[Rank Two]:
Suffocate : Unspecified range; Target can attack or move next round, but not both. Not effective against vampires or gas mask wearers.
Roleplay : You can pull most of the air from someone's lungs temporarily.
Consumes your attack for one round.
Lightningstrike: Unspecified range; Random target within 15 range of the target will take 20% of their maximum defense as damage and be blinded.
Roleplay : You can summon a roughly aimed lightning strike from thunderclouds.
Only usable in rain, hail, snow, or very heavy cloud cover.
Consumes your attack for one round.
All abilities require a magical focus.
See Also
AbilitiesChannelpositive
Channelnegative
Magical Focus