Gameplay
Innate abilities are abilities that help further define your character's specific archetype, particularly in a racial sense. While there are no tier restrictions on innate abilities, any given character may only possess a single one; training one removes the option to train the others. All these abilities have their own helpfile, but here is a short summary of each archetype's innates for quick reference.
[Any Archetype]:
Timeswept: This allows you to use the timeswept command to set your origin period even if you do not possess the timeswept archetype.
[Non-Supernaturals]:
You will remain non-supernatural even after selecting one of these innates.
Taking an innate will make you vulnerable to the material weakness of your chosen bloodline (obsidian, radioactive material, quartz, or iron).
Angelborn: A passive angelborn; you will become sensitive to desires and allows higher perception and running stats.
Demigod: A passive demigod; you will gain access to higher stamina and perception stats.
Demonborn: A passive demonborn; you will become sensitive to suffering.
Faeborn: A passive faeborn; you will gain access to higher games and stealth stats.
Sensitive: A human; you will become sensitive to ghosts and the nightmare; see help sensitive.
[Angelborn]:
Fleet of Foot: You move faster in and out of combat.
Guardian Angel: You take less combat damage protecting others.
Soothing Aura: You help others around you heal faster.
[Demigod]:
Blessing of Battle: You may bless someone to enhance their combat disciplines.
Lover's Blessing: You may bless someone to increase their attractiveness and fertility.
Lunar Blessing: You may bless someone to enhance their life force during the night.
One with the Waves: You may bless someone to let them breathe underwater and enhance them when near it.
Solar Blessing: You may bless someone to enhance their life force during the day.
Storm Calling: You can sometimes summon a storm.
Underworld Touch: You may use deathtouch on someone to slow their injury healing time.
[Demonborn]:
Demonic Cry: You can wail to deafen others around you.
Demonic Seduction: Attempts to resist any psychic pressures from you using lust are penalized.
Enrage: Attempts to resist any psychic pressures from you using anger are penalized.
Rage Fueled: You can enrage to both take and deal more damage in combat.
[Faeborn]:
Floral Blessing: You may bless the area around you to spontaneously grow flowers.
Luck Changing: You may bless or curse someone to bestow good or bad luck upon them.
Mershifter: When you enter deep water, you automatically become a merperson.
Sense Weakness: When you look at someone, you can see if they are wounded or suffering from certain debuffs.
Song of the Sirens: You may sing to lower the defence of others around you to psychic persuasion.
[Last edited August 15, 2021]
Demigod Powers
Demonborn Powers
Faeborn Powers
Vampire Powers
Werewolf Powers
Innate Powers
Innate abilities are abilities that help further define your character's specific archetype, particularly in a racial sense. While there are no tier restrictions on innate abilities, any given character may only possess a single one; training one removes the option to train the others. All these abilities have their own helpfile, but here is a short summary of each archetype's innates for quick reference.
[Any Archetype]:
Timeswept: This allows you to use the timeswept command to set your origin period even if you do not possess the timeswept archetype.
[Non-Supernaturals]:
You will remain non-supernatural even after selecting one of these innates.
Taking an innate will make you vulnerable to the material weakness of your chosen bloodline (obsidian, radioactive material, quartz, or iron).
Angelborn: A passive angelborn; you will become sensitive to desires and allows higher perception and running stats.
Demigod: A passive demigod; you will gain access to higher stamina and perception stats.
Demonborn: A passive demonborn; you will become sensitive to suffering.
Faeborn: A passive faeborn; you will gain access to higher games and stealth stats.
Sensitive: A human; you will become sensitive to ghosts and the nightmare; see help sensitive.
[Angelborn]:
Fleet of Foot: You move faster in and out of combat.
Guardian Angel: You take less combat damage protecting others.
Soothing Aura: You help others around you heal faster.
[Demigod]:
Blessing of Battle: You may bless someone to enhance their combat disciplines.
Lover's Blessing: You may bless someone to increase their attractiveness and fertility.
Lunar Blessing: You may bless someone to enhance their life force during the night.
One with the Waves: You may bless someone to let them breathe underwater and enhance them when near it.
Solar Blessing: You may bless someone to enhance their life force during the day.
Storm Calling: You can sometimes summon a storm.
Underworld Touch: You may use deathtouch on someone to slow their injury healing time.
[Demonborn]:
Demonic Cry: You can wail to deafen others around you.
Demonic Seduction: Attempts to resist any psychic pressures from you using lust are penalized.
Enrage: Attempts to resist any psychic pressures from you using anger are penalized.
Rage Fueled: You can enrage to both take and deal more damage in combat.
[Faeborn]:
Floral Blessing: You may bless the area around you to spontaneously grow flowers.
Luck Changing: You may bless or curse someone to bestow good or bad luck upon them.
Mershifter: When you enter deep water, you automatically become a merperson.
Sense Weakness: When you look at someone, you can see if they are wounded or suffering from certain debuffs.
Song of the Sirens: You may sing to lower the defence of others around you to psychic persuasion.
[Last edited August 15, 2021]
See Also
Angelborn PowersDemigod Powers
Demonborn Powers
Faeborn Powers
Vampire Powers
Werewolf Powers