Gameplay
Karma is a game resource mostly used to create higher tier characters and
also to increase your experience or roleplay experience cap. It is
generally only given out for activities that add to the story of the game
world such as StoryRunning.
Personal Karma is gained just by regular roleplaying, but only 25, 000
personal karma can be used on any individual character, and only 40, 000
over all characters on your account.
Beyond this the only ways to obtain karma are to use a storyrunner,
specifically to run encounters, plots, scheme thwart attempts or scenes in
the wilds. Or to fill in character feedback surveys, and in some cases,
create operations.
Syntax: change archetype (archetype) (modifier/none)
change modifier (modifier)
karma buy (xpcap/rpxpcap/experience/rpexperience/influence/respect/cash/Dreamexp/Focus/orign)
(karma to spend)
80% of any karma spent will return to your character upon reroll, but only
slowly over time roleplaying. Earning karma makes it return much quicker.
Only non personal karma spent will return.
Using karma buy focus Will give your character an additional focus point.
This costs 15 000 karma for the first point, 30 000 for the second, 45 000
for the third etc. So to buy three extra focus points the total cost would
be 90 000.
Using karma buy origin (stat name) Will give your character an additional
origin stat power. This costs 10 000 karma.
Using karma buy unstable (skill name) Will let your character unlock
a legendary power in an unstable way. This costs 25 000 karma. See help unstable power.
Society Leaders and Storyrunners can grant awards to players which increases
their rate of karma gain until they've earned a set amount and can help make
accruing karma easier. Impressing your Storyrunners with your roleplaying
and impressing your society leaders with your usefulness are the best ways
to obtain these awards.
Conversions:
XP/RPXP Cap: 25 per 1 karma spent.
XP: 50 per 1 karma spent.
RPXP: 10 per 1 karma spent.
Influence: 50 per 1 karma spent.
Respect: 5 per 1 karma spent.
Cash: $0.5 per 1 karma spent.
Dreamexp: 10 per 1 karma spent.
Influence
RP Experience
Story Runners
Archetype
Modifier
Fingerset
Karma
Karma is a game resource mostly used to create higher tier characters and
also to increase your experience or roleplay experience cap. It is
generally only given out for activities that add to the story of the game
world such as StoryRunning.
Personal Karma is gained just by regular roleplaying, but only 25, 000
personal karma can be used on any individual character, and only 40, 000
over all characters on your account.
Beyond this the only ways to obtain karma are to use a storyrunner,
specifically to run encounters, plots, scheme thwart attempts or scenes in
the wilds. Or to fill in character feedback surveys, and in some cases,
create operations.
Syntax: change archetype (archetype) (modifier/none)
change modifier (modifier)
karma buy (xpcap/rpxpcap/experience/rpexperience/influence/respect/cash/Dreamexp/Focus/orign)
(karma to spend)
80% of any karma spent will return to your character upon reroll, but only
slowly over time roleplaying. Earning karma makes it return much quicker.
Only non personal karma spent will return.
Using karma buy focus Will give your character an additional focus point.
This costs 15 000 karma for the first point, 30 000 for the second, 45 000
for the third etc. So to buy three extra focus points the total cost would
be 90 000.
Using karma buy origin (stat name) Will give your character an additional
origin stat power. This costs 10 000 karma.
Using karma buy unstable (skill name) Will let your character unlock
a legendary power in an unstable way. This costs 25 000 karma. See help unstable power.
Society Leaders and Storyrunners can grant awards to players which increases
their rate of karma gain until they've earned a set amount and can help make
accruing karma easier. Impressing your Storyrunners with your roleplaying
and impressing your society leaders with your usefulness are the best ways
to obtain these awards.
Conversions:
XP/RPXP Cap: 25 per 1 karma spent.
XP: 50 per 1 karma spent.
RPXP: 10 per 1 karma spent.
Influence: 50 per 1 karma spent.
Respect: 5 per 1 karma spent.
Cash: $0.5 per 1 karma spent.
Dreamexp: 10 per 1 karma spent.
See Also
ExperienceInfluence
RP Experience
Story Runners
Archetype
Modifier
Fingerset