Gameplay
Character archetypes may be additionally customised with the use of one modifier, which will either reduce their tier by 1 step or increase their tier by one step. A character may only have one modifier at a time, but through the course of play may buy off a negative modifier for 25,000 karma and then purchase a positive modifier for an additional 25,000 karma. Not all modifiers are available to all archetypes, however; if you would like to confirm that the modifier you are interested is available for your chosen archetype, please see the individual helpfiles referenced below. The possible modifiers are:
Negative Modifiers: Addicted, Injured, Ill, Crippled, Disfigured, Cursed, Mentally Ill, Catatonic, Turned Youth
Positive Modifiers: Relic Holder, Fleshformed, Demonic Pact Holder, Chemically Augmented, Scientifically Augmented, Unliving, Lunacy Embracer, Exsanguinating
Each modifier has its own helpfile, such as help demonic pact holder.
Changing your modifier laterally, without adjusting tier, for example going from Addicted to Mentally Ill, will cost 1,000 karma.
Syntax: change modifier (desired modifier)
change modifier none
[Last edited May 18, 2022]
supernatural modifiers
angelborn modifiers
demigod modifiers
demonborn modifiers
faeborn modifiers
vampire modifiers
werewolf modifiers
archetype
negative modifier chart
positive modifier chart
Modifier
Character archetypes may be additionally customised with the use of one modifier, which will either reduce their tier by 1 step or increase their tier by one step. A character may only have one modifier at a time, but through the course of play may buy off a negative modifier for 25,000 karma and then purchase a positive modifier for an additional 25,000 karma. Not all modifiers are available to all archetypes, however; if you would like to confirm that the modifier you are interested is available for your chosen archetype, please see the individual helpfiles referenced below. The possible modifiers are:
Negative Modifiers: Addicted, Injured, Ill, Crippled, Disfigured, Cursed, Mentally Ill, Catatonic, Turned Youth
Positive Modifiers: Relic Holder, Fleshformed, Demonic Pact Holder, Chemically Augmented, Scientifically Augmented, Unliving, Lunacy Embracer, Exsanguinating
Each modifier has its own helpfile, such as help demonic pact holder.
Changing your modifier laterally, without adjusting tier, for example going from Addicted to Mentally Ill, will cost 1,000 karma.
Syntax: change modifier (desired modifier)
change modifier none
[Last edited May 18, 2022]
See Also
natural modifierssupernatural modifiers
angelborn modifiers
demigod modifiers
demonborn modifiers
faeborn modifiers
vampire modifiers
werewolf modifiers
archetype
negative modifier chart
positive modifier chart