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Welcome to Haven, a small, innocuous New England town near the coast and only a short commute from Boston. Nestled amongst the forests and not far from the coast the town is home to average townies and university students, but attracts its share of campers and boaters.
It also happens to be the weakpoint between worlds, where creatures of myth and folklore creep across. Drawing a large number of supernatural beings, it is protected and fought over by secret societies.
In order to play, connect the telnet client (MUSHclient / CMUD / MUDlet) of your choice to havenrpg.net:3000
Please be mature and responsible.
Any player is free to use or share any intellectual property of this game including lore and gameplay systems in any way they wish, in whole or in part without limits or attribution.(This does not include anything created by a player)
In News
The scene then shifts dramatically to Sienna and Isaiah, whose intimate moment is abruptly shattered by Karl, an amateur paranormal investigator inadvertently caught in the act of surveilling them. The sudden flash of a camera triggers a frantic and chaotic sequence of events, as Sienna and Isaiah, realizing their privacy has been grossly invaded, launch into a frenzied pursuit across the twilight-shrouded landscapes of their trailer park home all the way to the backend alleys of the town. Their pursuit is desperate, fueled by the dual fear of exposure and the supernatural implications of such photos falling into the wrong hands. The climax of this wild chase is a confrontation that's as much about reclaiming control from the brink of a supernatural exposé as it is about protecting the fragile veneer of normalcy that surrounds their lives. As the sirens of approaching police cars fill the air, a palpable sense of urgency sends Sienna and Isaiah fleeing into the night, leaving behind more questions than answers in the wake of their hastily covered tracks.
-Jodie's odd encounter(SRJack)
As the night wore on, chaos ensued with each member of the pact facing their own battles against both the elements and the ensnared defenders of the altars. Ash, morphing into a fae sprite, utilized the aqueous depths for ambushes, launching futile attacks against formidable centaur warriors, while Julius, steadfast and strategic, sought advantageous positions, aiming to exploit the environment against their adversaries. Emmanuel, caught in a web of magic and combat, fell early against the overwhelming forces, symbolizing the dire stakes of their mission. As alliances blurred and objectives became clouded in the heat of conflict, Julius and Elias found themselves in direct confrontation, a reflection of the fracturing unity among the Shattered Veil's ranks. Despite fierce resilience and moments of valor, the overwhelming opposition and strained camaraderie among the heroes led to a gradual fall, with each warrior fading from the fray, their mission left teetering on the brink of failure amidst the shadowy woods of Nissenia.
-The Shattered Veil's operation in Nissenia
Choosing survival, William flees the scene, the amulet clutched in his hand and the sound of his pursuer's footsteps echoing behind him. His desperate call to emergency services is a mix of panic and hope as he navigates the labyrinthine alleyways of the shadowy district. The amulet, reacting to the chase, warps reality around William, transporting him to the safety of Sidney Way—a stark contrast to the grim backdrop of Devilwood. Disoriented but unharmed, William faces the aftermath of his encounter alone, the blood stains on his clothes and the mysterious amulet in his pocket the only proofs of the night's surreal and violent events. His ordeal leaves him with more questions than answers, the true significance of the amulet and the intentions of the Golden Shadow lingering ominously in the air.
-William's odd encounter(SRSienna)
Sapphire, while maintaining her professional demeanor, becomes an unintended confidante to plans of potential terror—the group's scheme to utilize the Shatterstar in Paris as a means to reveal an apocalyptic truth. Despite the gravity of their intentions, the moment is seized by Tess, a member of the group, who, through a blend of veiled threats and tantalizing offers, attempts to entwine Sapphire into their dark web. Tess presents Sapphire with a fractured sapphire pendant and a card, suggesting a path to survival amidst foretold destruction. Torn between the allure of escape and the immediacy of her goals within the club, Sapphire chooses to continue her role, guiding Richard towards the VIP section, leaving the night shrouded in ambiguity and the undeniable tension between the immediate desires and the looming shadow of greater machinations. The evening concludes with Sapphire extracting a hefty sum from Richard, a small victory overshadowed by the ominous underpinnings of their meeting and the unresolved question of her involvement with the Sapphire Martyrs' catastrophic plans.
-Sapphire's odd encounter(SRRitsuka)
As Sienna traces the vestiges of Abby's ordeal, the forest seems to breathe with a malevolent air, its branches snagging at her as though warning her of the grim tableau she is about to uncover. The sight that greets her—a ghostly figure of Abby, the pallor of her nightgown marred by the crimson of her lifeblood, bearing the unmistakable marks of a vampire's embrace—illustrates a cruel narrative of predation. Abby's feeble whisper, etched with the pain of her encounter, offers only a fragment of her tale, leaving the specter of her attacker lurking unseen. With Abby cradled carefully in her arms, Sienna becomes a beacon of both sanctuary and vengeance, her senses alert to the hidden dangers as she navigates the perilous return. The woods, a silent witness to the atrocities within its bounds, stand as a somber backdrop to Sienna's resolve, her steps a silent vow to unearth the darkness that festers beneath its serene veneer.
-Ash's odd encounter(SRKorina)